Skip to content

Equipment Mods

Weapon and equipment modifiers, EX-Mod effects, and modifier categories.

Name Category Game ID Summary
Accumulator Resource economy Mod_Accumulator Grants stacks whenever damage is dealt to enemies or enemies are defeated. After reaching maximum stacks, the next Sword Skill consumes them, removing its cooldown and refunding its SP cost.
Acrobatics Resource economy Mod_Acrobatics Grants bonus damage based on ATK to Jump Attacks, Sprint Attacks, and Crush Attacks and inflicts daze stacks.
Adept Counter Damage and attack Mod_HighCounter Increases damage of counter Sword Skills. Restores HP when countering.
After-Attack Damage and attack Mod_AfterAttack Grants bonus damage based on ATK to the next attack after activating a Sword Skill.
Agility Blast Damage and attack Mod_AgilityBlast Inflicts bonus damage that scales with AGI when damage is dealt to enemies three times in a set duration.
Agility Plus Movement Mod_AgilityPlus Increases AGI.
Ambush Mod_Ambush Ambush is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Armor of Wisdom Survival and defense Mod_ArmorOfWisdom Increases INT. If INT is 30 or higher, increases resistance to status effects. If INT is 60 or higher, DEF also increases.
Attack Speed Down Mod_AttackSpeedDown Attack Speed Down is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Attack Speed Up Mod_AttackSpeedUp Attack Speed Up is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Auto-Recovery Damage and attack Mod_AutoRecovery Restores a portion of damage taken over time. Restoration amount is increased when HP is below a set percentage.
Barrier Boost Survival and defense Mod_BarrierBoost Increases the amount of barrier gauge gained.
Basic Force Resource economy Mod_BasicForce Increases the speed and damage of normal attacks temporarily after dealing damage with them. This effect stacks up to ten times.
Basic Speed Resource economy Mod_BasicSpeed Increases the speed of normal attacks whenever they are used to inflict damage. This effect stacks.
Basic Sword Art Resource economy Mod_BasicSwordArt Increases normal attack speed and temporarily increases ATK and DEF every time an enemy is hit with a normal attack. This effect stacks up to five times.
Battle Recovery Survival and defense Mod_BattleRecovery Gradually restores HP during combat.
Battle Sprint Resource economy Mod_BattleSprint Increases sprint speed and reduces stamina consumption.
Berserker Resource economy Mod_Berserker Increases normal attack speed and reduces stamina consumption, but increases damage taken.
Blade Pursuit Damage and attack Mod_SwordPursuit Deals bonus damage based on ATK after activating a Sword Skill.
Blessed Defense Damage and attack Mod_DefensiveBless Grants a chance for damage taken to be reduced by 80%. The probability of this effect increases when HP falls below 50%.
Blessed Recovery Survival and defense Mod_BlessingRecovery Restores HP over time when it falls below a set amount. This effect can only activate once per quest.
Blessingof Recovery Mod_BlessingofRecovery Blessingof Recovery is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Blink Resource economy Mod_Blinker Turns dodges into a teleport, but SP is consumed with each use.
Bloodlust Resource economy Mod_FightingPleasure Grants bonus damage based on ATK whenever damage is dealt and increases down rate. This effect’s cooldown time is reset when an enemy is downed nearby.
Breath of the Magic Mallet Resource economy Mod_BreathofKoduti Grants a chance to deal bonus damage based on ATK and receive a random additional effect (HP Recovery, SP Recovery, Support SP, Combo SP) after dealing damage.
Bulwark Damage and attack Mod_CutShield Reduces damage taken. This effect is increased further if a shield is equipped.
Bunny Hop Damage and attack Mod_HopperLeg Increases the damage of Jump Attacks.
Burning Gift: Health Damage and attack Mod_BurnGiftHealth Inflicts burn stacks when damaging enemies with attacks. Damaging burning enemies restores HP by an amount proportional to the damage dealt.
Burning Gift: SP Resource economy Mod_BurnGiftSP Inflicts burn stacks when damaging enemies with attacks. Restores SP when nearby foes are burned.
Burning Rage Damage and attack Mod_BurningExcite Inflicts burn stacks when damaging enemies with attacks. Gradually restores HP when nearby enemies are burned.
Charging Blow Damage and attack Mod_ChargeBlow Increases the damage of the next attack and makes it more likely to down the enemy after not attacking or taking damage for a set duration.
Chivalric Heart Survival and defense Mod_KnightsHeart Increases DEF based on the number of enemies nearby.
Compatibility Resource economy Mod_GoodMatch Increases the amount of combo SP gained and damage of Combination Skills.
Contract of Threes Resource economy Mod_ThreeContracts Grants bonus damage based on ATK when damage is dealt three times in a set duration and restores stamina.
Crush Master Damage and attack Mod_ChargeMaster Increases the damage of Crush Attacks and charged Sword Skills.
Crush Surge Damage and attack Mod_ChargingHigh Increases the damage of the next attack temporarily after dealing damage with a Crush Attack.
Crushing Blast Damage and attack Mod_ChargeBlast Grants bonus damage to Crush Attacks based on ATK. This effect is increased for every Crush Attack made within a set duration. Stacks up to three times.
Crushing Impact Damage and attack Mod_ChargeDown Increases the down rate of Crush Attacks and charged Sword Skills, and grants them bonus damage based on STR.
Cunning Blow Damage and attack Mod_SecretBlow Grants stacks when dealing damage with attacks or nearby enemies are downed. After reaching maximum stacks, the next instance of damage dealt consumes all stacks for a damage boost.
Cursed Assailant Status effects Mod_CurseAttacker Enemies become more susceptible to status effects.
Dancing And Stinging Mod_DancingAndStinging Dancing And Stinging is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Dark Smoke Survival and defense Mod_DarkSmoke Creates a smoke cloud that inflicts blindness stacks after executing a perfect dodge.
Dark Sprint Resource economy Mod_DarkSprint Inflicts blindness stacks and bonus damage based on ATK when dealing damage with a Sprint Attack. Temporarily reduces Sword Skill SP consumption on trigger.
Dark Sword Damage and attack Mod_DarkSword Inflicts blindness stacks when damaging enemies with Sword Skills. Sword Skills also deal bonus damage to blinded foes.
Darkness Charm Damage and attack Mod_DarknessCharm Inflicts blindness stacks when damaging enemies with attacks. Increases ATK when nearby enemies are blinded.
Darkness Coming Damage and attack Mod_DarknessCount Stacks marks on damaged enemies. When an enemy has ten marks, the next damage dealt to them causes a blinding explosion, inflicting blindness stacks and deals bonus damage based on ATK.
Dashing Charm Resource economy Mod_SprintCharm Increases the damage of Sprint Attacks. Dealing damage with a Sprint Attack restores SP.
Deafening Impact Survival and defense Mod_LoudImpact Attracts the attention of nearby enemies whenever guards are successful. Also grants temporary invincibility.
Dizzying Cry Resource economy Mod_DizzyCry Inflicts daze stacks when damaging enemies with attacks. Increases damage dealt to dazed or downed enemies and restores SP on hit.
Dodge Protection Survival and defense Mod_DodgeProtect Increases DEF and status effect resistance temporarily after dodging.
Dodging Burden Resource economy Mod_DodgeBurden Increases the stamina consumption of dodging.
Dodgy Customer Damage and attack Mod_HighDodge Increases the invincibility window when dodging and increases the damage of Dodge Slashes.
Downed Attack Damage and attack Mod_DownAttack Increases the damage dealt to downed enemies.
Dying Charm Damage and attack Mod_DyingCharm Increases ATK as HP falls. When HP is below a certain amount, hitting enemies with Sword Skills grants a barrier.
Dying Prompt Mod_DyingPrompt Dying Prompt is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Efficiency Action Mod_EfficiencyAction Efficiency Action is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Energetic Resource economy Mod_Energetic Increases maximum stamina.
Energy Drain Damage and attack Mod_EnergyDrain Restores HP by an amount proportional to the damage dealt to an enemy.
Enh Dodge Mod_EnhDodge Enh Dodge is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Enh Heal Crystal Mod_EnhHealCrystal Enh Heal Crystal is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Enhanced Give Down Mod_EnhancedGiveDown Enhanced Give Down is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Enhanced Pursuit Resource economy Mod_ExtraPursuit Grants bonus damage based on ATK to Jump Attacks, Sprint Attacks, and Crush Attacks.
Enraged Blow Damage and attack Mod_RageBlow Increases Slash damage. When a Slash is activated, temporarily gain an increased down rate.
Evasion Feather Mod_EvasionFeather Evasion Feather is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Exceed Damage and attack Mod_Exceed Increases ATK when damage is dealt with attacks. This effect stacks, but taking damage removes accumulated stacks.
Exchange Damage and attack Mod_Exchange Increases damage dealt to enemies, but also increases damage taken.
Fast Master Resource economy Mod_FastMaster Increases the speed of normal attacks, but makes it impossible to guard.
Fast Striker Resource economy Mod_FastAttacker Increases the speed of normal attacks temporarily when they are used. This effect stacks, and at maximum stacks normal attacks also deal bonus damage based on AGI.
Fearless Damage and attack Mod_Fearlessness Increases DEF when in the vicinity of elite enemies or bosses, and reduces the damage taken from them.
Fellowship Resource economy Mod_Fellowship Grants support SP and combo SP when damage is dealt with a Sword Skill.
Fighting Beat Damage and attack Mod_FightingBeat Grants stacks when damage is dealt to, or taken from, enemies. Temporarily increases ATK and DEF when maximum stacks are reached.
Fire Charm Damage and attack Mod_FireCharm Inflicts burn stacks when damaging enemies. Increases attack damage when nearby enemies are burned.
Force Barrier Damage and attack Mod_BarrierForce Increases ATK when you gain a barrier. Additionally, activating a Support Skill or Combination Skill grants a temporary barrier.
Force of the Sage Resource economy Mod_ForceOfSage Restores a set amount of HP when dealing damage to an enemy. Taking damage reduces this effect’s cooldown time.
Freezing Breath Damage and attack Mod_FreezeBreath Grants bonus attack damage based on ATK and inflicts freeze stacks when activating a Sword Skill.
Freezing Charm Resource economy Mod_FreezingCharm Grants bonus damage to Sword Skills based on ATK and inflicts freeze stacks on enemies. Restores SP when nearby enemies are frozen.
Freezing Gift: Fast Resource economy Mod_FreezeGiftFast Inflicts freeze stacks when damaging enemies with attacks. Increases normal attack speed temporarily when nearby enemies are frozen.
Freezing Gift: Time Resource economy Mod_FreezeGiftTime Inflicts freeze stacks when damaging enemies with attacks. Reduces Sword Skill cooldown times temporarily when nearby enemies are frozen.
Freezing Sorcery Resource economy Mod_FreezeSorcery Consumes SP to grant bonus damage and inflict freeze stacks when dealing damage with Jump Attacks, Sprint Attacks and Crush Attacks.
Giant Slayer Mod_GiantSlayer Giant Slayer is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Gift Pillar Enhance Sword Skill GiftPillar_EnhanceSwordSkill Gift Pillar Enhance Sword Skill is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Gift Pillar Sword Skill Plus GiftPillar_SwordSkillPlus Gift Pillar Sword Skill Plus is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Good Friend Resource economy Mod_GoodFellow Increases the amount of Support SP.
Great Support Resource economy Mod_GoodSupport Increases amount of support SP gained. Temporarily increases ATK after activating a Support Skill.
Guard State Status effects Mod_StateGuard Reduces susceptibility to status effects.
Guarded Agitation Resource economy Mod_GuardAgitation Restores SP whenever guarding against an attack. While SP is half of its maximum or higher, Sword Skills deal more damage.
Healer’s High Resource economy Mod_HealingHigh Increases normal attack speed temporarily when HP is recovered.
Healing Breath Damage and attack Mod_HealingBreath Increases ATK temporarily when HP is restored. Dealing damage restores HP proportional to the damage dealt.
Healing Finger Mod_HealingFinger Healing Finger is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Heavy Burden Resource economy Mod_HighLoad Restores stamina to full when enemies are downed or defeated nearby, but increases the stamina consumption of attacks.
Heavy Fog Damage and attack Mod_HeavyDizzy Grants bonus damage based on ATK to Heavy Attacks and inflicts daze stacks.
Heavyweight Resource economy Mod_HeavyWeight Reduces normal attack speed.
Hero’s Mark Resource economy Mod_HerosMark Increases EXP gain. While Hero’s Attire is equipped, reduces stamina and SP consumption, and increases Support and Combo SP gain.
Hero’s Proof Damage and attack Mod_HerosProof Increases Weapon EXP gain. While Hero’s Boots are equipped, reduces damage taken, and increases HP recovery received and barrier durability.
High Speed Resource economy Mod_HighSpeedScythe Grants bonus damage that scales with ATK when dealing damage with a Sprint Attack, and temporarily increases sprint speed.
Highly Motivated Damage and attack Mod_HighMotivation Increases ATK according to HP.
Hunter’s Eye Damage and attack Mod_HuntersEye Marks lone enemies in the area, and increases the damage dealt to them.
Imaginary Shield Damage and attack Mod_PretendedShield Increases ATK, but also increases damage taken.
Improved Combinations Damage and attack Mod_HighCombination Increases the damage of Combination Skills. Activating a Combination Skill also temporarily increases ATK.
Infinite Heart Resource economy Mod_InfiniteHeart Restores stamina fully when it falls below a set level.
Iron Sprinter Resource economy Mod_IronSprint Increases DEF during, and shortly after, sprinting in combat.
Iron Will Survival and defense Mod_IronSpirit Grants a greater resistance to fear.
Isolation Resource economy Mod_Isolation Reduces support SP gains.
Last Breath: Barrier Damage and attack Mod_LastBreathBarrier Grants bonus damage that scales with ATK to the final hit of normal attack combos and grants a barrier.
Last Breath: Health Damage and attack Mod_LastBreathHealth Grants bonus damage based on ATK to the final hit of normal attack combos and restores HP.
Last Breath: SP Resource economy Mod_LastBreathSP Grants bonus damage based on ATK to the final hit of normal attack combos and restores SP.
Last Breath: Sword Damage and attack Mod_LastBreathSword Grants bonus damage based on ATK to the final hit of normal attack combos and increases the damage of the next Sword Skill used.
Last Breath: Vitality Resource economy Mod_LastBreathVitality Grants bonus damage based on ATK to the final hit of normal attack combos and temporarily reduces stamina consumption.
Leaps and Bounds Resource economy Mod_DashHopper Grants bonus damage based on ATK to both Jump Attacks and Sprint Attacks.
Life Drain Damage and attack Mod_HealthDrain Restores HP based on damage dealt when attacking.
Master of Slashing Damage and attack Mod_SlashMaster Increases the damage of Slash attacks and makes them easier to activate.
Master of the Fundamentals Resource economy Mod_FundamentalMaster Increases the speed of normal attacks. Grants bonus damage based on ATK to the final hit of normal attack combos.
Mental Enrichment Resource economy Mod_MentalEnrichment Grants ATK based on maximum stamina when you have over 50% stamina.
Metallic Form Resource economy Mod_MetalBody Increases DEF, but also increases stamina consumption when dodging.
Meteor Burn Damage and attack Mod_MeteorBurn Causes explosions which deal damage that scales with ATK and inflict burn stacks when Jumping Heavy Attacks are used.
Mighty Prediction Damage and attack Mod_MightyPrediction Increases the damage of Combination Skills. This effect is more powerful against elite enemies and bosses.
Numbing Bomb Damage and attack Mod_NumbingBomb Creates a paralyzing explosion and deals bonus damage based on ATK when dealing damage ten times in a set duration.
On the Offensive Resource economy Mod_Offensive Reduces the stamina consumption of attacks.
One-Time Barrier Damage and attack Mod_OneTimeBarrier Grants a barrier that nullifies one instance of damage after avoiding damage from enemy attacks for a set duration.
Parry Payback Damage and attack Mod_ParryRevenge Increases damage temporarily after a successful counter or parry.
Parry Recovery Survival and defense Mod_ParryRecovery Restores HP on parry.
Parry Smash Damage and attack Mod_ParrySmasher Increases the damage of Parry Slashes and temporarily increases DEF after one is used.
Parry Sword Resource economy Mod_ParrySword Increases Sword Skill damage temporarily after a successful parry, and reduces the current cooldown of Sword Skills.
Patient Strikes Damage and attack Mod_PatienceAttack Grants bonus damage based on ATK to the next attack if enemies are not damaged for a set duration.
Perfect Dodger Damage and attack Mod_JustDodger Increases attack temporarily when a perfect dodge is performed.
Poison Bite Damage and attack Mod_PoisonBite Inflicts poison stacks when damaging enemies with attacks. Grants bonus damage against poisoned enemies that scales with INT.
Poison Sword Damage and attack Mod_PoisonSword Inflicts poison stacks when damaging enemies with attacks. Increases Sword Skill damage dealt to poisoned enemies.
Power Down Damage and attack Mod_DownPowered Increases the down rate of normal attacks. Grants bonus damage based on STR to the final hit of normal attack combos.
Power Sword Resource economy Mod_PowerSword Increases the damage of Sword Skills, but also increases SP consumption by a set percentage.
Powered Agility Damage and attack Mod_PowerAgility Increases ATK proportional to AGI. If AGI is 50 or higher, normal attacks deal bonus damage based on ATK.
Powerful Blow Damage and attack Mod_StrongBlow Increases the damage of Heavy Attacks and makes enemies easier to down.
Practiced Dodge Resource economy Mod_TrainedDodge Reduces the stamina consumption of dodging.
Practiced Guard Resource economy Mod_TrainedGuard Reduces the stamina consumption of guarding.
Precept Hunt Resource economy Mod_PreceptHunt Restores SP when defeating an enemy or an enemy is downed nearby, but increases the SP consumption of Sword Skills.
Pursuit Damage and attack Mod_Pursuit Increases ATK temporarily when an enemy is downed nearby.
Quick Blade Resource economy Mod_QuickSword Reduces the cooldown of all active Sword Skills whenever damage is dealt with a normal attack.
Rage Boost Damage and attack Mod_ExciteBoost Increases ATK temporarily when landing a Sword Skill. This effect can stack up to five times.
Rebellion Damage and attack Mod_Rebellion Deals damage based on DEF to the attacking enemy upon a successful guard.
Recovery Boost Survival and defense Mod_RecoveryBoost Increases HP recovery from Healing Crystals. Using a Healing Crystal temporarily increases DEF.
Reflecting Guard Damage and attack Mod_ReflectionGuard Inflicts daze stacks on the attacking enemy for each successful guard.
Rich in Spirit Resource economy Mod_SpiritEnrich Increases ATK. This effect scales with SP.
Rising Spirit Resource economy Mod_RiseSpirit Increases Sword Skill damage, but also increases their cooldown time.
Rising Tempo Resource economy Mod_FastWill Grants the party a buff that temporarily increases normal attack speed on hit. This effect stacks.
Running Strike Damage and attack Mod_AttackRun Grants stacks based on distance traveled. After acquiring the maximum number of stacks, the next instance of damage dealt consumes all stacks and deals bonus damage based on ATK.
Saintly Speed Resource economy Mod_SaintsSpeed Reduces the stamina consumption of sprinting. Sprint Attacks deal bonus damage that scales with ATK.
Shield Awakening Damage and attack Mod_ShieldWaken Increases ATK when a barrier is active. Additionally, dealing damage with a Sword Skill grants a temporary barrier.
Shooter Protection Mod_ShooterProtection Shooter Protection is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Sightless Shot Damage and attack Mod_BlindShoot Inflicts blindness stacks when damaging enemies with attacks. Additionally, attacks deal bonus damage that scales with ATK to blinded enemies.
Sightless Strike Damage and attack Mod_BlindAttack Inflicts blindness stacks when damaging enemies with attacks and grants a higher chance of downing blinded enemies.
Slash Damage Up Mod_SlashDamageUp Slash Damage Up is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Slash Judgment Up Mod_SlashJudgmentUp Slash Judgment Up is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Slash Plus Damage and attack Mod_SlashPlus Grants bonus damage that scales with ATK to Slash attacks and restores HP.
Slash Recovery Resource economy Mod_SlashRecovery Increases Slash damage. Additionally, dealing Slash damage restores all types of SP.
Slashing High Damage and attack Mod_SlashingHigh Increases ATK temporarily when activating a Slash attack.
Sleep Induction Resource economy Mod_SleepInduction Inflicts sleep stacks when damaging enemies with attacks. If nearby enemies are attacked and recover from sleep, restores the HP and SP of nearby players and inflicts foes with sleep stacks.
Sleeping Petal Damage and attack Mod_SleepingPetal Grants stacks when enemies are damaged or after you move a set distance. After reaching maximum stacks, the next instance of damage inflicts sleep stacks and bonus damage based on ATK.
Solid Preparation Damage and attack Mod_SolidPreparation Increases ATK, but disappears after being near enemies for a set duration.
Soul Bite Damage and attack Mod_SoulBite Grants bonus damage to Sword Skills based on ATK. The lower an enemy’s HP, the greater the bonus damage. Instantly kills regular and elite enemies below a certain amount of HP.
SP Hoarder Resource economy Mod_SPRepletion Increases Sword Skill damage when at 50% SP or higher.
SP Motivation Resource economy Mod_SPMotivation Increases ATK by consuming SP, with the increase proportional to the amount of SP consumed.
Sparking Engine Resource economy Mod_SparkEngine Grants bonus damage based on ATK when dealing damage with Crush Attacks and inflicts daze stacks.
Speedy Strike Resource economy Mod_FastAttack Increases normal attack speed.
Spirit Force Resource economy Mod_SpiritForce Restores stamina when SP is consumed.
Spirit Guard Resource economy Mod_GuardSpirit Restores SP after guarding against an attack.
Spirit Leap Resource economy Mod_SpiritLeap Increases Sword Skill damage temporarily after a successful parry, and reduces the cooldown time of applicable Sword Skills.
Spirit of Rivalry Resource economy Mod_RivalrySpirit Increases ATK as stamina falls, but increases the stamina consumption of attacks.
Spirit Shell Resource economy Mod_SpiritShell Increases maximum SP. If maximum SP is 300 or higher, DEF also increases.
Sprint Speed Up Mod_SprintSpeedUp Sprint Speed Up is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Sprinter’s High Resource economy Mod_SprintHigh Increases ATK and normal attack speed temporarily when sprinting for a set duration during combat.
Sprinter’s Rage Resource economy Mod_ExciteSprint Increases sprint speed temporarily after activating a Sword Skill.
Sprinting Shot Resource economy Mod_SprintShoot Increases sprint speed. Sprint Attacks deal bonus damage that scales with ATK.
Sprinting Stinger Resource economy Mod_SprintBee Grants bonus damage to Sprint Attacks based on ATK, as well as one stack per enemy hit by Sprint Attacks. Increases ATK temporarily based on the number of stacks, up to a maximum of ten.
SSDamage Up Mod_SSDamageUp SSDamage Up is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Stamina Guard Mod_StaminaGuard Stamina Guard is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Stamina Recession Resource economy Mod_StaminaDepression Reduces maximum stamina.
Stamina Rejuvenation Resource economy Mod_StaminaReplacement Reduces stamina consumption and increases ATK temporarily when stamina is consumed. This effect can stack up to 20 times.
State Enhancement Mod_StateEnhancement State Enhancement is an EX-Mod or equipment modifier for build, weapon, and gear customization.
Stun Strike Damage and attack Mod_StunStrike Grants bonus Heavy Attack damage based on ATK and increases down rate.
Supreme Shooter Resource economy Mod_SupremeShooter Reduces cooldown of throwing Sword Skills. When you deal damage, also inflicts bonus damage based on the enemy’s HP.
Survival Damage and attack Mod_Survive Increases ATK according to current HP. Also increases healing received by 50%.
Survival of the Fittest Damage and attack Mod_SurvivalFit Increases ATK when nearby enemies are inflicted with status effects.
Swift Grace Resource economy Mod_FastGrace Decreases Sword Skill cooldown time and SP consumption. Dealing damage with Sword Skills five times within a set duration deals bonus damage based on ATK.
Swift Hunt Resource economy Mod_HuntingMoment Increases ATK, sprint speed, and normal attack speed when a nearby enemy, player, or Partner has 50% or less HP.
Swift Strikes Resource economy Mod_ConsecutiveSword Reduces the cooldown times of Sword Skills.
Sword Atonement Resource economy Mod_SwordAtoning Increases the damage of Sword Skills, and grants them bonus damage based on ATK. However, using them consumes Support SP and Combo SP.
Sword Barrier Damage and attack Mod_SwordBarrier Grants bonus damage based on ATK when dealing damage with Sword Skills, and grants a barrier for 30% of the bonus damage dealt.
Sword Boost Resource economy Mod_SwordBoost Increases ATK temporarily when dealing damage with a Sword Skill. Additionally, dealing damage with Sword Skills reduces this effect’s cooldown time.
Sword Charge Damage and attack Mod_ChargeSword Grants a stack when dealing damage. After 20 stacks, the next successful Sword Skill deals bonus damage that scales with ATK.
Sword Concept Resource economy Mod_ConceptiveSword Reduces the cooldown time of a Sword Skill when it is used to damage an enemy.
Sword Frenzy Resource economy Mod_SwordHeat Lowers the SP needed to use Sword Skills after landing a slash, while also increasing the damage they inflict for a short time. This effect ends once a Sword Skill is executed.
Sword Grip Resource economy Mod_SwordFinger Reduces the SP required to activate Sword Skills.
Sword Rush Resource economy Mod_SwordRush Reduces the cooldown time and SP cost of Sword Skills, but also reduces their damage.
Swordcraft Accumulation Resource economy Mod_AccumulateSword Increases Sword Skill damage and SP consumption temporarily when using a Sword Skill. This effect stacks up to five times.
Swordsman’s Charm Damage and attack Mod_SwordsmanCharm Grants a barrier and bonus damage based on ATK after performing two Sword Skills within a set duration.
Technician Resource economy Mod_Technicians Increases DEX. If DEX is 30 or higher, Sword Skills consume less SP and have lower cooldown times. If DEX is 60 or higher, ATK also increases.
Temporal Impact Damage and attack Mod_ImpactTime Inflicts multiple instances of bonus damage when enemies are damaged by Sword Skills for a set duration. The bonus damage increases based on the base damage dealt by the Sword Skill.
Tenacity Damage and attack Mod_Tenacity Reduces damage taken when HP is 50% or lower.
Thick Skin Survival and defense Mod_ToughBody Increases maximum HP.
Third Shock Damage and attack Mod_ThirdShock Greatly increases the damage of the next Sword Skill when one is used twice over a set duration.
Timed Heat Damage and attack Mod_TimeHeat Increases ATK over time. This effect stacks, and upon reaching maximum stacks, increases damage dealt. However, all stacks are lost when landing attacks or taking damage.
Titan Strength Damage and attack Mod_HighStrengths Increases the down rate of Crush Attacks and grants them bonus damage based on STR.
Triple Condition Damage and attack Mod_ThreetimesSword Increases the damage of the next Sword Skill after three uses.
Turtle Shell Damage and attack Mod_TurtleShell Greatly increases DEF after taking damage from an enemy attack. This effect is temporary.
Vengeful Dodges Damage and attack Mod_DodgeRevenge Increases the invincibility window when dodging. Dodging also causes attacks to deal bonus damage based on ATK.
Vertigo Attack Resource economy Mod_VertigoAttack Inflicts daze stacks when damaging enemies with attacks. Restores Support and Combo SP when nearby enemies are dazed.
Vertigo Technique Damage and attack Mod_VertigoTechnique Grants bonus damage and inflicts daze stacks when dealing damage with related Heavy Attacks.
Vertigo Wave Damage and attack Mod_VertigoWave Creates a force wave when Jumping Heavy Attacks are used. This wave deals damage to enemies based on ATK and inflicts daze stacks.
Victor’s Spoils Resource economy Mod_DefeatingRewards Restores a set amount of HP when an enemy is defeated nearby.
Vitality Zone Resource economy Mod_VitalityZone Stacks marks against enemies damaged with a Sword Skill. Creates a temporary field around enemies with 3 marks that gradually restores ally HP and SP.
Warrior’s Soul Damage and attack Mod_WarriorSoul Increases STR. If STR is 30 or higher, increases the down rate of attacks. If STR is 60 or higher, ATK also increases.
Weight of the Dodge Survival and defense Mod_DodgeWeight Reduces the invincibility window of dodging.
Withstand Spike Mod_WithstandSpike Withstand Spike is an EX-Mod or equipment modifier for build, weapon, and gear customization.