Equipment Mods
Weapon and equipment modifiers, EX-Mod effects, and modifier categories.
| Name | Category | Game ID | Summary |
|---|---|---|---|
| Resource economy | Mod_Accumulator | Grants stacks whenever damage is dealt to enemies or enemies are defeated. After reaching maximum stacks, the next Sword Skill consumes them, removing its cooldown and refunding its SP cost. | |
| Resource economy | Mod_Acrobatics | Grants bonus damage based on ATK to Jump Attacks, Sprint Attacks, and Crush Attacks and inflicts daze stacks. | |
| Damage and attack | Mod_HighCounter | Increases damage of counter Sword Skills. Restores HP when countering. | |
| Damage and attack | Mod_AfterAttack | Grants bonus damage based on ATK to the next attack after activating a Sword Skill. | |
| Damage and attack | Mod_AgilityBlast | Inflicts bonus damage that scales with AGI when damage is dealt to enemies three times in a set duration. | |
| Movement | Mod_AgilityPlus | Increases AGI. | |
| Mod_Ambush | Ambush is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Survival and defense | Mod_ArmorOfWisdom | Increases INT. If INT is 30 or higher, increases resistance to status effects. If INT is 60 or higher, DEF also increases. | |
| Mod_AttackSpeedDown | Attack Speed Down is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Mod_AttackSpeedUp | Attack Speed Up is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Damage and attack | Mod_AutoRecovery | Restores a portion of damage taken over time. Restoration amount is increased when HP is below a set percentage. | |
| Survival and defense | Mod_BarrierBoost | Increases the amount of barrier gauge gained. | |
| Resource economy | Mod_BasicForce | Increases the speed and damage of normal attacks temporarily after dealing damage with them. This effect stacks up to ten times. | |
| Resource economy | Mod_BasicSpeed | Increases the speed of normal attacks whenever they are used to inflict damage. This effect stacks. | |
| Resource economy | Mod_BasicSwordArt | Increases normal attack speed and temporarily increases ATK and DEF every time an enemy is hit with a normal attack. This effect stacks up to five times. | |
| Survival and defense | Mod_BattleRecovery | Gradually restores HP during combat. | |
| Resource economy | Mod_BattleSprint | Increases sprint speed and reduces stamina consumption. | |
| Resource economy | Mod_Berserker | Increases normal attack speed and reduces stamina consumption, but increases damage taken. | |
| Damage and attack | Mod_SwordPursuit | Deals bonus damage based on ATK after activating a Sword Skill. | |
| Damage and attack | Mod_DefensiveBless | Grants a chance for damage taken to be reduced by 80%. The probability of this effect increases when HP falls below 50%. | |
| Survival and defense | Mod_BlessingRecovery | Restores HP over time when it falls below a set amount. This effect can only activate once per quest. | |
| Mod_BlessingofRecovery | Blessingof Recovery is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Resource economy | Mod_Blinker | Turns dodges into a teleport, but SP is consumed with each use. | |
| Resource economy | Mod_FightingPleasure | Grants bonus damage based on ATK whenever damage is dealt and increases down rate. This effect’s cooldown time is reset when an enemy is downed nearby. | |
| Resource economy | Mod_BreathofKoduti | Grants a chance to deal bonus damage based on ATK and receive a random additional effect (HP Recovery, SP Recovery, Support SP, Combo SP) after dealing damage. | |
| Damage and attack | Mod_CutShield | Reduces damage taken. This effect is increased further if a shield is equipped. | |
| Damage and attack | Mod_HopperLeg | Increases the damage of Jump Attacks. | |
| Damage and attack | Mod_BurnGiftHealth | Inflicts burn stacks when damaging enemies with attacks. Damaging burning enemies restores HP by an amount proportional to the damage dealt. | |
| Resource economy | Mod_BurnGiftSP | Inflicts burn stacks when damaging enemies with attacks. Restores SP when nearby foes are burned. | |
| Damage and attack | Mod_BurningExcite | Inflicts burn stacks when damaging enemies with attacks. Gradually restores HP when nearby enemies are burned. | |
| Damage and attack | Mod_ChargeBlow | Increases the damage of the next attack and makes it more likely to down the enemy after not attacking or taking damage for a set duration. | |
| Survival and defense | Mod_KnightsHeart | Increases DEF based on the number of enemies nearby. | |
| Resource economy | Mod_GoodMatch | Increases the amount of combo SP gained and damage of Combination Skills. | |
| Resource economy | Mod_ThreeContracts | Grants bonus damage based on ATK when damage is dealt three times in a set duration and restores stamina. | |
| Damage and attack | Mod_ChargeMaster | Increases the damage of Crush Attacks and charged Sword Skills. | |
| Damage and attack | Mod_ChargingHigh | Increases the damage of the next attack temporarily after dealing damage with a Crush Attack. | |
| Damage and attack | Mod_ChargeBlast | Grants bonus damage to Crush Attacks based on ATK. This effect is increased for every Crush Attack made within a set duration. Stacks up to three times. | |
| Damage and attack | Mod_ChargeDown | Increases the down rate of Crush Attacks and charged Sword Skills, and grants them bonus damage based on STR. | |
| Damage and attack | Mod_SecretBlow | Grants stacks when dealing damage with attacks or nearby enemies are downed. After reaching maximum stacks, the next instance of damage dealt consumes all stacks for a damage boost. | |
| Status effects | Mod_CurseAttacker | Enemies become more susceptible to status effects. | |
| Mod_DancingAndStinging | Dancing And Stinging is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Survival and defense | Mod_DarkSmoke | Creates a smoke cloud that inflicts blindness stacks after executing a perfect dodge. | |
| Resource economy | Mod_DarkSprint | Inflicts blindness stacks and bonus damage based on ATK when dealing damage with a Sprint Attack. Temporarily reduces Sword Skill SP consumption on trigger. | |
| Damage and attack | Mod_DarkSword | Inflicts blindness stacks when damaging enemies with Sword Skills. Sword Skills also deal bonus damage to blinded foes. | |
| Damage and attack | Mod_DarknessCharm | Inflicts blindness stacks when damaging enemies with attacks. Increases ATK when nearby enemies are blinded. | |
| Damage and attack | Mod_DarknessCount | Stacks marks on damaged enemies. When an enemy has ten marks, the next damage dealt to them causes a blinding explosion, inflicting blindness stacks and deals bonus damage based on ATK. | |
| Resource economy | Mod_SprintCharm | Increases the damage of Sprint Attacks. Dealing damage with a Sprint Attack restores SP. | |
| Survival and defense | Mod_LoudImpact | Attracts the attention of nearby enemies whenever guards are successful. Also grants temporary invincibility. | |
| Resource economy | Mod_DizzyCry | Inflicts daze stacks when damaging enemies with attacks. Increases damage dealt to dazed or downed enemies and restores SP on hit. | |
| Survival and defense | Mod_DodgeProtect | Increases DEF and status effect resistance temporarily after dodging. | |
| Resource economy | Mod_DodgeBurden | Increases the stamina consumption of dodging. | |
| Damage and attack | Mod_HighDodge | Increases the invincibility window when dodging and increases the damage of Dodge Slashes. | |
| Damage and attack | Mod_DownAttack | Increases the damage dealt to downed enemies. | |
| Damage and attack | Mod_DyingCharm | Increases ATK as HP falls. When HP is below a certain amount, hitting enemies with Sword Skills grants a barrier. | |
| Mod_DyingPrompt | Dying Prompt is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Mod_EfficiencyAction | Efficiency Action is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Resource economy | Mod_Energetic | Increases maximum stamina. | |
| Damage and attack | Mod_EnergyDrain | Restores HP by an amount proportional to the damage dealt to an enemy. | |
| Mod_EnhDodge | Enh Dodge is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Mod_EnhHealCrystal | Enh Heal Crystal is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Mod_EnhancedGiveDown | Enhanced Give Down is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Resource economy | Mod_ExtraPursuit | Grants bonus damage based on ATK to Jump Attacks, Sprint Attacks, and Crush Attacks. | |
| Damage and attack | Mod_RageBlow | Increases Slash damage. When a Slash is activated, temporarily gain an increased down rate. | |
| Mod_EvasionFeather | Evasion Feather is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Damage and attack | Mod_Exceed | Increases ATK when damage is dealt with attacks. This effect stacks, but taking damage removes accumulated stacks. | |
| Damage and attack | Mod_Exchange | Increases damage dealt to enemies, but also increases damage taken. | |
| Resource economy | Mod_FastMaster | Increases the speed of normal attacks, but makes it impossible to guard. | |
| Resource economy | Mod_FastAttacker | Increases the speed of normal attacks temporarily when they are used. This effect stacks, and at maximum stacks normal attacks also deal bonus damage based on AGI. | |
| Damage and attack | Mod_Fearlessness | Increases DEF when in the vicinity of elite enemies or bosses, and reduces the damage taken from them. | |
| Resource economy | Mod_Fellowship | Grants support SP and combo SP when damage is dealt with a Sword Skill. | |
| Damage and attack | Mod_FightingBeat | Grants stacks when damage is dealt to, or taken from, enemies. Temporarily increases ATK and DEF when maximum stacks are reached. | |
| Damage and attack | Mod_FireCharm | Inflicts burn stacks when damaging enemies. Increases attack damage when nearby enemies are burned. | |
| Damage and attack | Mod_BarrierForce | Increases ATK when you gain a barrier. Additionally, activating a Support Skill or Combination Skill grants a temporary barrier. | |
| Resource economy | Mod_ForceOfSage | Restores a set amount of HP when dealing damage to an enemy. Taking damage reduces this effect’s cooldown time. | |
| Damage and attack | Mod_FreezeBreath | Grants bonus attack damage based on ATK and inflicts freeze stacks when activating a Sword Skill. | |
| Resource economy | Mod_FreezingCharm | Grants bonus damage to Sword Skills based on ATK and inflicts freeze stacks on enemies. Restores SP when nearby enemies are frozen. | |
| Resource economy | Mod_FreezeGiftFast | Inflicts freeze stacks when damaging enemies with attacks. Increases normal attack speed temporarily when nearby enemies are frozen. | |
| Resource economy | Mod_FreezeGiftTime | Inflicts freeze stacks when damaging enemies with attacks. Reduces Sword Skill cooldown times temporarily when nearby enemies are frozen. | |
| Resource economy | Mod_FreezeSorcery | Consumes SP to grant bonus damage and inflict freeze stacks when dealing damage with Jump Attacks, Sprint Attacks and Crush Attacks. | |
| Mod_GiantSlayer | Giant Slayer is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| GiftPillar_EnhanceSwordSkill | Gift Pillar Enhance Sword Skill is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| GiftPillar_SwordSkillPlus | Gift Pillar Sword Skill Plus is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Resource economy | Mod_GoodFellow | Increases the amount of Support SP. | |
| Resource economy | Mod_GoodSupport | Increases amount of support SP gained. Temporarily increases ATK after activating a Support Skill. | |
| Status effects | Mod_StateGuard | Reduces susceptibility to status effects. | |
| Resource economy | Mod_GuardAgitation | Restores SP whenever guarding against an attack. While SP is half of its maximum or higher, Sword Skills deal more damage. | |
| Resource economy | Mod_HealingHigh | Increases normal attack speed temporarily when HP is recovered. | |
| Damage and attack | Mod_HealingBreath | Increases ATK temporarily when HP is restored. Dealing damage restores HP proportional to the damage dealt. | |
| Mod_HealingFinger | Healing Finger is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Resource economy | Mod_HighLoad | Restores stamina to full when enemies are downed or defeated nearby, but increases the stamina consumption of attacks. | |
| Damage and attack | Mod_HeavyDizzy | Grants bonus damage based on ATK to Heavy Attacks and inflicts daze stacks. | |
| Resource economy | Mod_HeavyWeight | Reduces normal attack speed. | |
| Resource economy | Mod_HerosMark | Increases EXP gain. While Hero’s Attire is equipped, reduces stamina and SP consumption, and increases Support and Combo SP gain. | |
| Damage and attack | Mod_HerosProof | Increases Weapon EXP gain. While Hero’s Boots are equipped, reduces damage taken, and increases HP recovery received and barrier durability. | |
| Resource economy | Mod_HighSpeedScythe | Grants bonus damage that scales with ATK when dealing damage with a Sprint Attack, and temporarily increases sprint speed. | |
| Damage and attack | Mod_HighMotivation | Increases ATK according to HP. | |
| Damage and attack | Mod_HuntersEye | Marks lone enemies in the area, and increases the damage dealt to them. | |
| Damage and attack | Mod_PretendedShield | Increases ATK, but also increases damage taken. | |
| Damage and attack | Mod_HighCombination | Increases the damage of Combination Skills. Activating a Combination Skill also temporarily increases ATK. | |
| Resource economy | Mod_InfiniteHeart | Restores stamina fully when it falls below a set level. | |
| Resource economy | Mod_IronSprint | Increases DEF during, and shortly after, sprinting in combat. | |
| Survival and defense | Mod_IronSpirit | Grants a greater resistance to fear. | |
| Resource economy | Mod_Isolation | Reduces support SP gains. | |
| Damage and attack | Mod_LastBreathBarrier | Grants bonus damage that scales with ATK to the final hit of normal attack combos and grants a barrier. | |
| Damage and attack | Mod_LastBreathHealth | Grants bonus damage based on ATK to the final hit of normal attack combos and restores HP. | |
| Resource economy | Mod_LastBreathSP | Grants bonus damage based on ATK to the final hit of normal attack combos and restores SP. | |
| Damage and attack | Mod_LastBreathSword | Grants bonus damage based on ATK to the final hit of normal attack combos and increases the damage of the next Sword Skill used. | |
| Resource economy | Mod_LastBreathVitality | Grants bonus damage based on ATK to the final hit of normal attack combos and temporarily reduces stamina consumption. | |
| Resource economy | Mod_DashHopper | Grants bonus damage based on ATK to both Jump Attacks and Sprint Attacks. | |
| Damage and attack | Mod_HealthDrain | Restores HP based on damage dealt when attacking. | |
| Damage and attack | Mod_SlashMaster | Increases the damage of Slash attacks and makes them easier to activate. | |
| Resource economy | Mod_FundamentalMaster | Increases the speed of normal attacks. Grants bonus damage based on ATK to the final hit of normal attack combos. | |
| Resource economy | Mod_MentalEnrichment | Grants ATK based on maximum stamina when you have over 50% stamina. | |
| Resource economy | Mod_MetalBody | Increases DEF, but also increases stamina consumption when dodging. | |
| Damage and attack | Mod_MeteorBurn | Causes explosions which deal damage that scales with ATK and inflict burn stacks when Jumping Heavy Attacks are used. | |
| Damage and attack | Mod_MightyPrediction | Increases the damage of Combination Skills. This effect is more powerful against elite enemies and bosses. | |
| Damage and attack | Mod_NumbingBomb | Creates a paralyzing explosion and deals bonus damage based on ATK when dealing damage ten times in a set duration. | |
| Resource economy | Mod_Offensive | Reduces the stamina consumption of attacks. | |
| Damage and attack | Mod_OneTimeBarrier | Grants a barrier that nullifies one instance of damage after avoiding damage from enemy attacks for a set duration. | |
| Damage and attack | Mod_ParryRevenge | Increases damage temporarily after a successful counter or parry. | |
| Survival and defense | Mod_ParryRecovery | Restores HP on parry. | |
| Damage and attack | Mod_ParrySmasher | Increases the damage of Parry Slashes and temporarily increases DEF after one is used. | |
| Resource economy | Mod_ParrySword | Increases Sword Skill damage temporarily after a successful parry, and reduces the current cooldown of Sword Skills. | |
| Damage and attack | Mod_PatienceAttack | Grants bonus damage based on ATK to the next attack if enemies are not damaged for a set duration. | |
| Damage and attack | Mod_JustDodger | Increases attack temporarily when a perfect dodge is performed. | |
| Damage and attack | Mod_PoisonBite | Inflicts poison stacks when damaging enemies with attacks. Grants bonus damage against poisoned enemies that scales with INT. | |
| Damage and attack | Mod_PoisonSword | Inflicts poison stacks when damaging enemies with attacks. Increases Sword Skill damage dealt to poisoned enemies. | |
| Damage and attack | Mod_DownPowered | Increases the down rate of normal attacks. Grants bonus damage based on STR to the final hit of normal attack combos. | |
| Resource economy | Mod_PowerSword | Increases the damage of Sword Skills, but also increases SP consumption by a set percentage. | |
| Damage and attack | Mod_PowerAgility | Increases ATK proportional to AGI. If AGI is 50 or higher, normal attacks deal bonus damage based on ATK. | |
| Damage and attack | Mod_StrongBlow | Increases the damage of Heavy Attacks and makes enemies easier to down. | |
| Resource economy | Mod_TrainedDodge | Reduces the stamina consumption of dodging. | |
| Resource economy | Mod_TrainedGuard | Reduces the stamina consumption of guarding. | |
| Resource economy | Mod_PreceptHunt | Restores SP when defeating an enemy or an enemy is downed nearby, but increases the SP consumption of Sword Skills. | |
| Damage and attack | Mod_Pursuit | Increases ATK temporarily when an enemy is downed nearby. | |
| Resource economy | Mod_QuickSword | Reduces the cooldown of all active Sword Skills whenever damage is dealt with a normal attack. | |
| Damage and attack | Mod_ExciteBoost | Increases ATK temporarily when landing a Sword Skill. This effect can stack up to five times. | |
| Damage and attack | Mod_Rebellion | Deals damage based on DEF to the attacking enemy upon a successful guard. | |
| Survival and defense | Mod_RecoveryBoost | Increases HP recovery from Healing Crystals. Using a Healing Crystal temporarily increases DEF. | |
| Damage and attack | Mod_ReflectionGuard | Inflicts daze stacks on the attacking enemy for each successful guard. | |
| Resource economy | Mod_SpiritEnrich | Increases ATK. This effect scales with SP. | |
| Resource economy | Mod_RiseSpirit | Increases Sword Skill damage, but also increases their cooldown time. | |
| Resource economy | Mod_FastWill | Grants the party a buff that temporarily increases normal attack speed on hit. This effect stacks. | |
| Damage and attack | Mod_AttackRun | Grants stacks based on distance traveled. After acquiring the maximum number of stacks, the next instance of damage dealt consumes all stacks and deals bonus damage based on ATK. | |
| Resource economy | Mod_SaintsSpeed | Reduces the stamina consumption of sprinting. Sprint Attacks deal bonus damage that scales with ATK. | |
| Damage and attack | Mod_ShieldWaken | Increases ATK when a barrier is active. Additionally, dealing damage with a Sword Skill grants a temporary barrier. | |
| Mod_ShooterProtection | Shooter Protection is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Damage and attack | Mod_BlindShoot | Inflicts blindness stacks when damaging enemies with attacks. Additionally, attacks deal bonus damage that scales with ATK to blinded enemies. | |
| Damage and attack | Mod_BlindAttack | Inflicts blindness stacks when damaging enemies with attacks and grants a higher chance of downing blinded enemies. | |
| Mod_SlashDamageUp | Slash Damage Up is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Mod_SlashJudgmentUp | Slash Judgment Up is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Damage and attack | Mod_SlashPlus | Grants bonus damage that scales with ATK to Slash attacks and restores HP. | |
| Resource economy | Mod_SlashRecovery | Increases Slash damage. Additionally, dealing Slash damage restores all types of SP. | |
| Damage and attack | Mod_SlashingHigh | Increases ATK temporarily when activating a Slash attack. | |
| Resource economy | Mod_SleepInduction | Inflicts sleep stacks when damaging enemies with attacks. If nearby enemies are attacked and recover from sleep, restores the HP and SP of nearby players and inflicts foes with sleep stacks. | |
| Damage and attack | Mod_SleepingPetal | Grants stacks when enemies are damaged or after you move a set distance. After reaching maximum stacks, the next instance of damage inflicts sleep stacks and bonus damage based on ATK. | |
| Damage and attack | Mod_SolidPreparation | Increases ATK, but disappears after being near enemies for a set duration. | |
| Damage and attack | Mod_SoulBite | Grants bonus damage to Sword Skills based on ATK. The lower an enemy’s HP, the greater the bonus damage. Instantly kills regular and elite enemies below a certain amount of HP. | |
| Resource economy | Mod_SPRepletion | Increases Sword Skill damage when at 50% SP or higher. | |
| Resource economy | Mod_SPMotivation | Increases ATK by consuming SP, with the increase proportional to the amount of SP consumed. | |
| Resource economy | Mod_SparkEngine | Grants bonus damage based on ATK when dealing damage with Crush Attacks and inflicts daze stacks. | |
| Resource economy | Mod_FastAttack | Increases normal attack speed. | |
| Resource economy | Mod_SpiritForce | Restores stamina when SP is consumed. | |
| Resource economy | Mod_GuardSpirit | Restores SP after guarding against an attack. | |
| Resource economy | Mod_SpiritLeap | Increases Sword Skill damage temporarily after a successful parry, and reduces the cooldown time of applicable Sword Skills. | |
| Resource economy | Mod_RivalrySpirit | Increases ATK as stamina falls, but increases the stamina consumption of attacks. | |
| Resource economy | Mod_SpiritShell | Increases maximum SP. If maximum SP is 300 or higher, DEF also increases. | |
| Mod_SprintSpeedUp | Sprint Speed Up is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Resource economy | Mod_SprintHigh | Increases ATK and normal attack speed temporarily when sprinting for a set duration during combat. | |
| Resource economy | Mod_ExciteSprint | Increases sprint speed temporarily after activating a Sword Skill. | |
| Resource economy | Mod_SprintShoot | Increases sprint speed. Sprint Attacks deal bonus damage that scales with ATK. | |
| Resource economy | Mod_SprintBee | Grants bonus damage to Sprint Attacks based on ATK, as well as one stack per enemy hit by Sprint Attacks. Increases ATK temporarily based on the number of stacks, up to a maximum of ten. | |
| Mod_SSDamageUp | SSDamage Up is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Mod_StaminaGuard | Stamina Guard is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Resource economy | Mod_StaminaDepression | Reduces maximum stamina. | |
| Resource economy | Mod_StaminaReplacement | Reduces stamina consumption and increases ATK temporarily when stamina is consumed. This effect can stack up to 20 times. | |
| Mod_StateEnhancement | State Enhancement is an EX-Mod or equipment modifier for build, weapon, and gear customization. | ||
| Damage and attack | Mod_StunStrike | Grants bonus Heavy Attack damage based on ATK and increases down rate. | |
| Resource economy | Mod_SupremeShooter | Reduces cooldown of throwing Sword Skills. When you deal damage, also inflicts bonus damage based on the enemy’s HP. | |
| Damage and attack | Mod_Survive | Increases ATK according to current HP. Also increases healing received by 50%. | |
| Damage and attack | Mod_SurvivalFit | Increases ATK when nearby enemies are inflicted with status effects. | |
| Resource economy | Mod_FastGrace | Decreases Sword Skill cooldown time and SP consumption. Dealing damage with Sword Skills five times within a set duration deals bonus damage based on ATK. | |
| Resource economy | Mod_HuntingMoment | Increases ATK, sprint speed, and normal attack speed when a nearby enemy, player, or Partner has 50% or less HP. | |
| Resource economy | Mod_ConsecutiveSword | Reduces the cooldown times of Sword Skills. | |
| Resource economy | Mod_SwordAtoning | Increases the damage of Sword Skills, and grants them bonus damage based on ATK. However, using them consumes Support SP and Combo SP. | |
| Damage and attack | Mod_SwordBarrier | Grants bonus damage based on ATK when dealing damage with Sword Skills, and grants a barrier for 30% of the bonus damage dealt. | |
| Resource economy | Mod_SwordBoost | Increases ATK temporarily when dealing damage with a Sword Skill. Additionally, dealing damage with Sword Skills reduces this effect’s cooldown time. | |
| Damage and attack | Mod_ChargeSword | Grants a stack when dealing damage. After 20 stacks, the next successful Sword Skill deals bonus damage that scales with ATK. | |
| Resource economy | Mod_ConceptiveSword | Reduces the cooldown time of a Sword Skill when it is used to damage an enemy. | |
| Resource economy | Mod_SwordHeat | Lowers the SP needed to use Sword Skills after landing a slash, while also increasing the damage they inflict for a short time. This effect ends once a Sword Skill is executed. | |
| Resource economy | Mod_SwordFinger | Reduces the SP required to activate Sword Skills. | |
| Resource economy | Mod_SwordRush | Reduces the cooldown time and SP cost of Sword Skills, but also reduces their damage. | |
| Resource economy | Mod_AccumulateSword | Increases Sword Skill damage and SP consumption temporarily when using a Sword Skill. This effect stacks up to five times. | |
| Damage and attack | Mod_SwordsmanCharm | Grants a barrier and bonus damage based on ATK after performing two Sword Skills within a set duration. | |
| Resource economy | Mod_Technicians | Increases DEX. If DEX is 30 or higher, Sword Skills consume less SP and have lower cooldown times. If DEX is 60 or higher, ATK also increases. | |
| Damage and attack | Mod_ImpactTime | Inflicts multiple instances of bonus damage when enemies are damaged by Sword Skills for a set duration. The bonus damage increases based on the base damage dealt by the Sword Skill. | |
| Damage and attack | Mod_Tenacity | Reduces damage taken when HP is 50% or lower. | |
| Survival and defense | Mod_ToughBody | Increases maximum HP. | |
| Damage and attack | Mod_ThirdShock | Greatly increases the damage of the next Sword Skill when one is used twice over a set duration. | |
| Damage and attack | Mod_TimeHeat | Increases ATK over time. This effect stacks, and upon reaching maximum stacks, increases damage dealt. However, all stacks are lost when landing attacks or taking damage. | |
| Damage and attack | Mod_HighStrengths | Increases the down rate of Crush Attacks and grants them bonus damage based on STR. | |
| Damage and attack | Mod_ThreetimesSword | Increases the damage of the next Sword Skill after three uses. | |
| Damage and attack | Mod_TurtleShell | Greatly increases DEF after taking damage from an enemy attack. This effect is temporary. | |
| Damage and attack | Mod_DodgeRevenge | Increases the invincibility window when dodging. Dodging also causes attacks to deal bonus damage based on ATK. | |
| Resource economy | Mod_VertigoAttack | Inflicts daze stacks when damaging enemies with attacks. Restores Support and Combo SP when nearby enemies are dazed. | |
| Damage and attack | Mod_VertigoTechnique | Grants bonus damage and inflicts daze stacks when dealing damage with related Heavy Attacks. | |
| Damage and attack | Mod_VertigoWave | Creates a force wave when Jumping Heavy Attacks are used. This wave deals damage to enemies based on ATK and inflicts daze stacks. | |
| Resource economy | Mod_DefeatingRewards | Restores a set amount of HP when an enemy is defeated nearby. | |
| Resource economy | Mod_VitalityZone | Stacks marks against enemies damaged with a Sword Skill. Creates a temporary field around enemies with 3 marks that gradually restores ally HP and SP. | |
| Damage and attack | Mod_WarriorSoul | Increases STR. If STR is 30 or higher, increases the down rate of attacks. If STR is 60 or higher, ATK also increases. | |
| Survival and defense | Mod_DodgeWeight | Reduces the invincibility window of dodging. | |
| Mod_WithstandSpike | Withstand Spike is an EX-Mod or equipment modifier for build, weapon, and gear customization. |