Items
Items, materials, consumables, weapons, armor, recipes, currency, and special rewards.
| Name | Kind | Use |
|---|---|---|
| Equipment | It’s said this blade was used to seal away the heart of a fell god from the abyss. Only after the smoldering rage within erupts into flames, incinerating all it cuts, is its abyssal fury quieted. | |
| Blueprint or recipe | You can now create the Abyss Bringer at the Smithy. | |
| Equipment | All-purpose boots designed to accommodate adventurers of all stripes. The stats they offer will likely appeal only to those of mid-level or lower, but even veterans love their rugged versatility. | |
| Blueprint or recipe | You can now create the Adventurer’s Boots at the Smithy. | |
| Item | The love between a warrior and the spirit of the north wind was destined to fail—their worlds were too different. So the spirit gave the warrior this sword. “Surely it will protect you in my place.” | |
| Blueprint or recipe | You can now create the Aerial Stinger at the Smithy. | |
| Item | One strike from this weapon is all it takes to understand pain. No amount of training can prepare you for it. So potent is its brutality, merely recalling the blow triggers the daze felt on impact. | |
| Blueprint or recipe | You can now create the Agony Bludgeon at the Smithy. | |
| Item | Leg equipment worn by the elven royal guard. Blessed by a Wind Spirit, the sense of weightlessness these gaskins provide allow the wearer to move effortlessly through the air. | |
| Blueprint or recipe | You can now create the Airy Fairy Gaskins at the Smithy. | |
| Item | A dagger with a blade made of heat-sealing stone that contains a scorching flame. As its name suggests, immolation comes quick to those unprepared for its fiery explosions. | |
| Blueprint or recipe | You can now create the Ambusher at the Smithy. | |
| Equipment | Gloves inlaid with protective stones in the back of each hand. These relics belonged to a Holy Knight who was said to always snatch victory at the pivotal moment, no matter how many times he fought. | |
| Blueprint or recipe | You can now create the Amulet Gloves at the Smithy. | |
| Item | A dagger with a will of its own, afflicted by a curse strong enough to kill a saint. Hold this weapon and seal the fate of two: the wielder, and the one whose blood its blade is destined to spill. | |
| Blueprint or recipe | You can now create the Anathema at the Smithy. | |
| Equipment | Nature does not aid those who march toward death, but those who fight to survive. | |
| Blueprint or recipe | You can now create the Anima Bringer at the Smithy. | |
| Weapon or weapon-related item | A sword tempered with extremely intense heat. Unyielding solidity is its true strength, as this astounding durability allows for techniques that would cause an ordinary blade to shatter. | |
| Blueprint or recipe | You can now create the Anneal Longsword at the Smithy. | |
| Weapon or weapon-related item | A sword that has achieved peak sturdiness through tempering pushed to the absolute limit. Easy to handle, but capable of masterful techniques in the hands of a skilled adventurer. | |
| Blueprint or recipe | You can now create the Annealed Blade at the Smithy. | |
| Weapon or weapon-related item | This weapon has been hardened to its absolute limit, giving it an incredible strength. Those able to wield it properly have truly mastered the art of the dagger. | |
| Blueprint or recipe | You can now create the Annealed Dagger at the Smithy. | |
| Item | A sword that’s achieved peak sturdiness through excessive tempering. Its unwavering rigidity and keen edge make it the ideal blade—equally capable of thrusting, slashing, and parrying. | |
| Blueprint or recipe | You can now create the Annealed Foil at the Smithy. | |
| Item | A battle staff with a hammer head of tempered steel. The awesome power of this unyielding mace might trick novices into overestimating their own strength. | |
| Blueprint or recipe | You can now create the Annealed Rod at the Smithy. | |
| Weapon or weapon-related item | An unyielding two-handed hammer with a huge block of iron for a head. The sight of it alone is often enough to deter foes, and if not, it has other methods of persuasion. | |
| Blueprint or recipe | You can now create the Annealed Sledgehammer at the Smithy. | |
| Consumable or usable item | Removes the Poison status ailment and increases Poison resistance for 30 seconds. | |
| Consumable or usable item | Teaches you how to craft an Antidote. | |
| Item | A green leaf that turns into a sticky substance when boiled and ground down. Mainly used in creating medicines. | |
| Equipment | Character defense/build support | |
| Item | As the name suggests, this dagger is a favorite of assassins. Using the poison embedded in its frame transforms its gorgeous blade into a reaper’s scythe. | |
| Blueprint or recipe | You can now create the Assassin’s Knife at the Smithy. | |
| Item | A legendary blade used by the Swordsman of Salvation. Its name means “starlight.” Fitting, for the parts it cleaved from the God of Death were sent flying into the night sky, twinkling like stars. | |
| Blueprint or recipe | You can now create the Astrum at the Smithy. | |
| Item | A prophet who believed wholeheartedly in the bonds shared between heroes bestowed their power to this sword. The stronger one’s foe, the better chance this blade has of claiming victory. | |
| Blueprint or recipe | You can now create the Augur Gaze at the Smithy. | |
| Item | Honey nectar imbued with powerful luminescence. Its mild sweetness and floral aroma may tempt a taste, but it takes 30 hours to digest—making the stomach glow brightly throughout. | |
| Item | Leaves beloved by herbivorous monsters, but lethal to humans. No matter how much they seem to enjoy it, you must never taste it. Though, you have to admit, it does look rather appetizing… | |
| Item | A bag containing bone fragments. Demi-humans have a habit of gathering strong and sturdy bones as proof of their prowess in battle, making these high-density bone pieces ideal for weapon crafting. | |
| Item | Once worn by a gladiator too destitute to buy protective gear. He vowed never to remove them—a promise he kept as he endured hundreds of battles to become king. | |
| Blueprint or recipe | You can now create the Bandage Guards at the Smithy. | |
| Item | “I shall not rest until I’ve vanquished my enemies. No matter how incessantly they suppress me, I will not disappear. I will outlast them all; it is you who will fade away.” | |
| Blueprint or recipe | You can now create the Banisher at the Smithy. | |
| Item | This blade was forged by a dwarf who was referred to as the “Impulsive Sorcerer,” the “Hammerless Smith,” and various other strange names. Why? For the fun of it, of course. | |
| Blueprint or recipe | You can now create the Banishing Point at the Smithy. | |
| Weapon or weapon-related item | This hefty blade was not made for graceful arcs through the air, nor elegant swordplay. It was forged to crush and destroy. In essence, this is the ideal greatsword in all its barbaric glory. | |
| Blueprint or recipe | You can now create the Bastard Sword at the Smithy. | |
| Weapon or weapon-related item | A superior weapon is crafted with a single, destructive purpose, and need only be measured by the explosiveness of its strikes. Such is the creed of the blacksmiths who created this warhammer. | |
| Blueprint or recipe | You can now create the Battlewise Sledgehammer at the Smithy. | |
| Equipment | Equipment passed down in the eastern lands of the world. They say anyone who causes the armor’s bell to ring after a strike has mastered the art of battle. One strike, one chime—that’s all it takes. | |
| Blueprint or recipe | You can now create the Bellringers at the Smithy. | |
| Item | Titanic in form, and descending upon foes like thunder. This weapon exists for one purpose alone: to crush skulls. One hit from this and… well, it wouldn’t be a pretty sight, now would it? | |
| Blueprint or recipe | You can now create the Big Bopper at the Smithy. | |
| Item | The bodily fluid of a monster, infused with magic power. It has a gelatinous texture, allowing it to be carried by hand. Delightfully jiggly, with a subtle stench. | |
| Weapon or weapon-related item | An axe bearing the unmistakable marks of overworld craftsmanship. It’s said a blacksmith forged and offered this axe to Heaven’s Rift in remembrance of a friend who left for the Floating Castle. | |
| Blueprint or recipe | You can now create the Black Silver Axe at the Smithy. | |
| Consumable or usable item | An umbral core stone attuned with the Mark of the Sacred Tree. When you close your eyes, you can feel the quiet solemnity of a dark night. | |
| Consumable or usable item | Explosive stone of the highest quality. Stones with the most purity and volatility glow dull orange. Before refinement, even the slightest bump may cause an explosion. Handle with care. | |
| Consumable or usable item | A volatile rock that detonates upon impact. Various explosives can be crafted by combining it with myriad magic materials. | |
| Item | Changes evasion into teleportation for 30 seconds. Can even be activated while in the air, allowing the user to jump over chasms. | |
| Item | Teaches you how to craft a Blink Talisman. | |
| Consumable or usable item | An azure core stone attuned with the Mark of the Sacred Tree. When you listen closely, you can hear the crashing of waves. | |
| Weapon or weapon-related item | The signature axe of the legendary dwarven Rust Warriors. They would face opponents with absolute dignity and clarity of purpose, these axes in hand, ever devoted to their warrior’s creed. | |
| Blueprint or recipe | You can now create the Bold Axe at the Smithy. | |
| Consumable or usable item | Explodes when thrown, dealing 150 (+80% of ATK) (+400% of INT) damage. Can be used to destroy brittle stone walls. | |
| Consumable or usable item | Teaches you how to craft a Bomb Stone. | |
| Consumable or usable item | Restores 100 Support SP and 100 Combo SP. | |
| Consumable or usable item | Teaches you how to craft a Bond Crystal. | |
| Item | Dubbed the “Dancing Blade” for its ethereal, graceful movement. Enemies fall mesmerized, their last moments spent admiring the elegant arc it forms moments before blade meets skull. | |
| Blueprint or recipe | You can now create the Brazen Edge at the Smithy. | |
| Weapon or weapon-related item | A wide, heavy sword. True mastery of this weapon comes from learning to translate its hefty weight into swift striking speed—the path to unlocking fluid swordplay, no matter the blade. | |
| Blueprint or recipe | You can now create the Broadsword at the Smithy. | |
| Weapon or weapon-related item | Do not let this weapon wield you. Swing it, control it, and conquer it without being overwhelmed by its prodigious weight. Do this, and you will learn a fighting style that makes use of its heft. | |
| Blueprint or recipe | You can now create the Bronze Axe at the Smithy. | |
| Equipment | Striking the perfect balance between weight and defense, these boots allow for easy dodging and the ability to strike back while the iron’s hot. A natural choice for those specializing in the sword. | |
| Blueprint or recipe | You can now create the Bronze Boots at the Smithy. | |
| Weapon or weapon-related item | The path of all rapier-wielders begins with this single blade. Will you part ways after mastering the basic techniques, or will it remain a constant companion? That sentimental choice is yours alone. | |
| Blueprint or recipe | You can now create the Bronze Rapier at the Smithy. | |
| Item | A mace that is durable and easy to use, making it perfect for beginners. If the prospect of cutting yourself on a blade’s edge frightens you, cast aside your pride and take up a heavy rod. | |
| Blueprint or recipe | You can now create the Bronze Rod at the Smithy. | |
| Weapon or weapon-related item | A sword forged from bronze. Its usage is simple: merely put your weight behind it and swing. It is quite basic in its execution, but that’s what makes it a classic standby. | |
| Blueprint or recipe | You can now create the Bronze Sword at the Smithy. | |
| Consumable or usable item | A copper core stone attuned with the Mark of the Sacred Tree. When you listen closely, you can hear the powerful rumbling of the earth. | |
| Equipment | Combat gloves made using overworlder methods. Woven from ultra-fine carbon fiber, they are soft, protective, and lightweight, allowing the wearer to deliver blows like bullets from a chamber. | |
| Blueprint or recipe | You can now create the Bullet Gloves at the Smithy. | |
| Item | The equipment of an elven noble, blessed by a high priest. When the wearer is in danger, it naturally generates vitality to clear one’s clouded mind. | |
| Blueprint or recipe | You can now create the Calming Belt at the Smithy. | |
| Item | A medicinal herb used mainly in decoctions. Once dried, it grinds down to an extremely fine powder, and is perfect for making pills and other compound medicines. | |
| Item | A stunning mace rumored to conjure butterflies with each strike and sing like a canary when swung. While hearsay, these claims are oddly unanimous among those who’ve been on its receiving end. | |
| Blueprint or recipe | You can now create the Canary Tamer at the Smithy. | |
| Item | It may not look too appetizing, but this highly nutritious fungus can be boiled, grilled, or blended with various ingredients. It boasts potent medicinal properties when decocted into a drink. | |
| Weapon or weapon-related item | A sword forged for the elven Warriors of the Wood. The enchantment on this blade is said to lighten the wielder, allowing for lithe movement in forest combat amongst copious tree trunks and foliage. | |
| Blueprint or recipe | You can now create the Chivalric Rapier at the Smithy. | |
| Item | Leg equipment crafted from a special alloy made from iron and chrome steel that is lightweight, durable, and rust-resistant. These metallurgic techniques were originally introduced by overworlders. | |
| Blueprint or recipe | You can now create the Chrome Greaves at the Smithy. | |
| Item | Viscous, malleable soil. An indispensable component in the crafting of various goods. | |
| Consumable or usable item | Removes all status ailments from party members and increases resistance to status ailments for 60 seconds. | |
| Consumable or usable item | Teaches you how to craft an Cleansing Crystal. | |
| Item | An organic fiber that maintains exceptional rigidity despite impressive flexibility. When braided together, its legendary strength is said to surpass even iron. Acquired from plants. | |
| Currency | Buy items from merchants | |
| Item | Full plate armor crafted from an alloy of copper and nickel. Even master smiths often fail in forging it correctly, making it quite rare. Its defense against corrosion makes up for this scarcity. | |
| Blueprint or recipe | You can now create the Constantan Plate at the Smithy. | |
| Weapon or weapon-related item | A two-handed axe with a corundum blade. Corundum is most often fashioned into jewelry, but an unbreakable spell on the axe-head has saved it from becoming a mere noble’s bauble. | |
| Blueprint or recipe | You can now create the Corundum Axe at the Smithy. | |
| Item | A sword forged from corundum. Carefully designed with the wielder in mind, its distinctive shape and rigidity make it remarkably easy to use. This attention to detail allows for tight swordplay. | |
| Blueprint or recipe | You can now create the Corundum Claymore at the Smithy. | |
| Item | A cudgel forged from high-quality steel that demands respect. Its true power is not realized by swinging with reckless abandon, but through patiently waiting for the perfect moment to strike. | |
| Blueprint or recipe | You can now create the Corundum Club at the Smithy. | |
| Weapon or weapon-related item | A dagger forged from a sturdy block of corundum. Its blade will grow sharper with use, and will bring one’s energy barreling down upon the enemy’s life force. | |
| Blueprint or recipe | You can now create the Corundum Dagger at the Smithy. | |
| Item | A slender sword forged from corundum. Sturdy in make, it weighs more than the average fleuret. This added weight becomes a boon once the blade is mastered, boosting the power of thrusting attacks. | |
| Blueprint or recipe | You can now create the Corundum Foil at the Smithy. | |
| Item | A one-handed sword forged from a block of sturdy corundum. Its blade, grip, and distinctive guard make it easy for teams to coordinate, and it is often adopted for squad-based tactics. | |
| Blueprint or recipe | You can now create the Corundum Saber at the Smithy. | |
| Item | A tuck designed for thrusting attacks. Though enchanted with a spell that reads the stars, it was named after the speed of its thrusts, the blurred shine of its blade like the tail of a comet. | |
| Blueprint or recipe | You can now create the Cosmic Orbit at the Smithy. | |
| Item | Pants made of light, comfortable cotton cloth. Their affordable price makes them popular with novice adventurers. | |
| Blueprint or recipe | You can now create the Cotton Pants at the Smithy. | |
| Item | A comfortable cotton shirt that’s easy to wear and move around in. Because of its affordable price, it’s a constant companion of novice adventurers, and often paired with light leather armor. | |
| Blueprint or recipe | You can now create the Cotton Shirt at the Smithy. | |
| Material | Craft and improve equipment | |
| Item | Weapon fragments that demi-humans later patched together into equipment for themselves. There seems to be a particular fixation on the color red, with only bright red pieces present. | |
| Item | A weapon fragment collected by demi-humans. Occasionally, a fragment is made from rare metals or inlaid with enchanted stones, which are highly valued in weapon refinement. | |
| Item | The warrior sought the ultimate attack, yet fell short of his goal. Despairing, he put his all into a final strike, collapsing upon the battlefield. Awed, a witness named his weapon Crushing Cascade. | |
| Blueprint or recipe | You can now create the Crushing Cascade at the Smithy. | |
| Item | This flower is considered highly spiritual. Its petals serve as ingredients in a medicinal tonic used to restore strength to the bedridden. | |
| Equipment | Gloves of a warrior monk who prayed for a way to end the fight. His prayers were answered. | |
| Blueprint or recipe | You can now create the Daring Armguards at the Smithy. | |
| Item | A weapon which allows for the channeling of mental energy into masterful swordplay. Created by dwarven master craftsmen as a symbol of their greatest ambition: the revival of their ancient kingdom. | |
| Blueprint or recipe | You can now create the Dark Adaptation at the Smithy. | |
| Item | An umbralite ingot of the highest purity, imbued with magic. Serves as a core component in various equipment. Often found on elite enemies. | |
| Item | Leather pants made from the hide of a beast, tanned with a special agent and aged over several months. Strong and rugged, yet so soft you hardly feel them against your skin. | |
| Blueprint or recipe | You can now create the Dark Leather Pants at the Smithy. | |
| Item | A shield imbued with a reflective enchantment. It’s said a vengeful noble ventured into uncharted lands to commission this shield from a fallen elf conjurer. He was never seen again. | |
| Blueprint or recipe | You can now create the Dark Xerxes at the Smithy. | |
| Consumable or usable item | A rare and highly explosive stone. Most are opaque in color due to impurities. The deeper the black, however, the more volatile the explosion produced. | |
| Item | Supposedly meant to be one of several magic swords a legendary elven smith left in this world. The blade devoured the souls of its victims, dismaying the smith, and was considered a failure. | |
| Blueprint or recipe | You can now create the Death’s Salvation at the Smithy. | |
| Item | An erstwhile instrument of the execution grounds, this blade thirsts for death like a babe craves its mother’s milk. With every life it claims, you feel its pleasure pulse through the grip. | |
| Blueprint or recipe | You can now create the Decapitator at the Smithy. | |
| Weapon or weapon-related item | A sword that gets sharper with each successive slice? Preposterous! Surely no such blade exists—aside from this one, that is. | |
| Blueprint or recipe | You can now create the Destruction Blade at the Smithy. | |
| Item | A sword that means, quite literally, “fearless.” Forged by the elves and iterated on by human smiths, this blade excels in powerful single strikes. A weapon for those warriors who dread not death. | |
| Blueprint or recipe | You can now create the Dread Not at the Smithy. | |
| Item | These were supposedly worn by the “shadow warriors” of the overworld’s eastern frontier. | |
| Blueprint or recipe | You can now create the Dreamgale at the Smithy. | |
| Weapon or weapon-related item | A ceremonial sword lavishly adorned with decorative inlays. It is not to be underestimated, however, as divine miracles are assured upon the completion of its ritual. | |
| Blueprint or recipe | You can now create the Dress Sword at the Smithy. | |
| Item | Leg equipment blessed by the dryads, who embody the vitality of the forest. Mystic power allows for infinite endurance through sheer mental focus. Overuse may take a toll on the wearer’s spirit. | |
| Blueprint or recipe | You can now create the Dryadic Leggings at the Smithy. | |
| Item | A lethal blade said to be forged by a lost civilization of desert dwellers. Fine sand-like grains of iron are loosened with each clash of steel, blinding opponents. Takes skill to use effectively. | |
| Blueprint or recipe | You can now create the Dust Devil at the Smithy. | |
| Item | The official attire of a since-disbanded combat brigade who devoted themselves selflessly to protecting Aincrad. These stalwart warriors faced monsters, guardians, and gods alike. | |
| Blueprint or recipe | You can now create the Earthly Jacket at the Smithy. | |
| Item | Ceremonial gear inherited from the overworld, imbued with an ancient enchantment that shields the wearer from harm. Though originally intended as ritual attire, it’s durable enough for combat. | |
| Blueprint or recipe | You can now create the Elder Pulse Vestments at the Smithy. | |
| Weapon or weapon-related item | A curious sword made from neither wood, stone, nor metal. Supposedly the life force of the forest is housed within, emanating a sylvan warmth that calms the minds of warriors in the throes of battle. | |
| Blueprint or recipe | You can now create the Elven Geistblade at the Smithy. | |
| Item | A stone with a dull green glow. It bounces around when given a good wallop. | |
| Consumable or usable item | Removes the Fatigue status ailment and increases Fatigue resistance for 30 seconds. | |
| Consumable or usable item | Teaches you how to craft an Energy Herbs. | |
| Item | Yellow petals believed to expediate magic catalyzation, enhancing the effectiveness of crystals. | |
| Item | The executioner brings his axe down upon the neck of a trembling sinner, cleaving head from body. It was for this purpose this axe was made, and it has done its duty well. | |
| Blueprint or recipe | You can now create the Executor at the Smithy. | |
| Item | A map of uncharted territory a certain explorer spent his life creating. It looks… pretty untrustworthy. | |
| Item | A white porcelain vase with a gorgeous shiny glaze. It is immediately recognizable as a luxury item, but there is a mysterious number displayed on its base. | |
| Item | Removes the Blind status ailment and increases Blind resistance for 30 seconds. | |
| Item | Teaches you how to craft an Eyedrops. | |
| Item | An ingenious dwarven axe. Vigorous swings cause the lightning inside to shock foes, but the toll it takes on one’s spirit is great. Remember: to rely solely on a weapon is to never achieve victory. | |
| Blueprint or recipe | You can now create the Final Judgment at the Smithy. | |
| Item | Rare clay of the highest quality. Once baked, it boasts monumental strength—but only the finest craftsmen are able to knead it. | |
| Consumable or usable item | Spreads flames when triggered, dealing 100 (+90% of ATK) (+600% of INT) damage and inflicting 100 points of Burn. Automatically detonates after a set duration. Can be used to burn away walls of thorns. | |
| Consumable or usable item | Teaches you how to craft a Flame Mine. | |
| Consumable or usable item | Spreads flames when thrown, dealing 50 (+70% of ATK) (+500% of INT) damage inflicting 100 points of Burn. Can be used to burn away walls of thorns. | |
| Consumable or usable item | Teaches you how to craft a Flame Stone. | |
| Item | An adventurer’s coat modeled after the attire of overworld nobles. The design appears odd to Aincradians, who call it “floral wear.” Especially popular with adventurers who like looking fashionable. | |
| Blueprint or recipe | You can now create the Fleury Coat at the Smithy. | |
| Item | A sensory organ found on plant-type monsters. Valued for their unique ability to conduct magic and arcane energy, they are often used in the crafting of enchanted equipment. | |
| Weapon or weapon-related item | An axe with a built-in force field generator, usable by overworlders alone. Its origins are murky, but some suspect it may be part of the reason overworlders came to this place. | |
| Blueprint or recipe | You can now create the Force Axe at the Smithy. | |
| Weapon or weapon-related item | A shield said to anticipate where an enemy will strike before they make a move. | |
| Blueprint or recipe | You can now create the Foresight Shield at the Smithy. | |
| Item | A mythical hammer from the eastern lands of the overworld, used by a legendary swordsman to defeat a demon called an “oni,” which now resides within it. Its power grows with each swing. | |
| Blueprint or recipe | You can now create the Fortune Mallet at the Smithy. | |
| Item | “Anyone who knows its scent can smell it from a hundred meters away. There is no meat in the world more fragrant!” —Overheard from meat enthusiasts. Honestly, only those in the know would understand. | |
| Item | A substance most living creatures will inevitably expel from their bodies after having consumed something orally. It’s fresh. | |
| Consumable or usable item | Releases a burst of icy air when triggered, dealing 100 (+90% of ATK) (+600% of INT) damage and inflicting 100 points of Freeze. | |
| Consumable or usable item | Teaches you how to craft a Frost Mine. | |
| Consumable or usable item | Releases a burst of icy air when thrown, dealing 50 (+70% of ATK) (+500% of INT) damage and inflicting 100 points of Freeze. | |
| Consumable or usable item | Teaches you how to craft a Frost Stone. | |
| Item | These work leggings are crafted from strong silk fibers. The elaborate woven pattern covering them represents an Elvish incantation, granting the wearer the blessing of the wind. | |
| Blueprint or recipe | You can now create the Gale Leggings at the Smithy. | |
| Consumable or usable item | Beautiful fragments from the crystals seen floating about Aincrad. | |
| Item | A dagger officially used by the assassination squads of the elven kingdoms. It is capable of snatching life away at the slightest sign of weakness—often before the victim even sees their killer. | |
| Blueprint or recipe | You can now create the Ghosthunger at the Smithy. | |
| Item | A strand of plant fiber so fine, it seems almost invisible. It is, however, easier to see at night, due to its uncanny ability to glow in the dark. Often used in delicate needlework for its strength. | |
| Item | Extremely rare monster meat, harvested from powerful, magical creatures that were raised in a specific environment. | |
| Consumable or usable item | Recovers 100 HP for all party members. Can also open Golden Gates. | |
| Item | Also called the “Fruit of the Gods.” The conditions in which they grow remain a mystery, so they’re procured from monsters that snack on them instead. Used in meat dishes for their tenderizing effect. | |
| Weapon or weapon-related item | An exceptional shield forged by elven smiths. Imbued with an enchantment that allows the wielder to channel their spirit energy into physical power. This shield could only be wielded by true heroes. | |
| Blueprint or recipe | You can now create the Gordian Shield at the Smithy. | |
| Weapon or weapon-related item | “The head of this hammer is three times heavier than most cudgels,” the craftsman explained. “And its centrifugal force allows for devastating attacks. Weight, you see, is one’s greatest tool.” | |
| Blueprint or recipe | You can now create the Grand Sledgehammer at the Smithy. | |
| Weapon or weapon-related item | A two-handed sword perfect for picking up fundamental techniques. New soldiers use it to quickly learn the nature of heavy blade combat: swing with full force for victory; hesitate, and all is lost. | |
| Blueprint or recipe | You can now create the Greatsword at the Smithy. | |
| Consumable or usable item | An emerald core stone attuned with the Mark of the Sacred Tree. When you listen closely, you can hear the rustling of leaves. | |
| Item | Do not be fooled by its intricate craftsmanship and ornate appearance—the hand hidden behind that circular guard is patiently waiting for a chance to counter. And what a vicious strike it will be. | |
| Blueprint or recipe | You can now create the Grimfoil at the Smithy. | |
| Item | The combat attire worn by city watchmen of the overworld. The process of making such clothing, complicated by Aincradian standards, was brought by overworlder women summoned a century ago. | |
| Blueprint or recipe | You can now create the Guardian Jacket at the Smithy. | |
| Item | Steel your heart, cold as ice, before striking back with the destructive force of a hailstorm. In vengeance, there can be no compassion—no matter the brutality visited upon your foe. | |
| Blueprint or recipe | You can now create the Hailspark at the Smithy. | |
| Item | A hand mirror. You see your own reflection within the looking glass. | |
| Item | This razor-thin blade silently cuts through the air, delivering a killing blow and vanishing in one blurred motion. However, as a result, it is exceptionally fragile, and ill-suited to direct combat. | |
| Blueprint or recipe | You can now create the Hand Stiletto at the Smithy. | |
| Item | This sword, also deemed the “Oppressor,” was created as the prototype of a certain black magic blade. Is the mock-up inferior to the final creation? Take up this sword and decide for yourself. | |
| Blueprint or recipe | You can now create the Harbinger at the Smithy. | |
| Item | A beast bone of incredible density. This rare material can be procured from well-fed, healthy creatures, regardless of which cleaved limb or body part it’s obtained from. | |
| Consumable or usable item | A magical tool crafted from refined crystal and infused with the magic essence that permeates Aincrad. This crystal amplifies the life-giving power of the Sacred Tree, granting its user restorative benefits. While depleted crystals can be freely replenished at magic fonts in Safe Areas, the crystal vessels themselves are exceedingly rare and difficult to obtain. | |
| Consumable or usable item | Recovers 100 HP for the user over 10 seconds. | |
| Consumable or usable item | Teaches you how to craft a Healing Potion. | |
| Consumable | Recover health | |
| Item | Crafted by a shaman of a reclusive forest tribe, this shield is imbued with protection from the spirits. When raised, it repels physical attacks back at enemies through the sheer power of the soul. | |
| Blueprint or recipe | You can now create the Heart and Soul at the Smithy. | |
| Item | Removes the Freeze status ailment and increases Freeze resistance for 30 seconds. | |
| Item | Teaches you how to craft a Heat Essence. | |
| Item | Worn by renowned gladiators of antiquity. The more the wearer trained, the more there was at stake. Continued battle bestows strength upon these gauntlets—a power fueled by one’s martial desires. | |
| Blueprint or recipe | You can now create the Heavy Gauntlets at the Smithy. | |
| Item | Armor worn by those destined to become the heroes of Aincrad. | |
| Equipment | Armor worn by those destined to become the heroes of Aincrad. | |
| Consumable or usable item | A stone enchanted by demi-human shamans. Known for their ability to absorb magic energy, these stones are useful for stabilizing magical enchantments on equipment. | |
| Exploration reward | Map rewards | |
| Consumable or usable item | Explodes when thrown, dealing 200 (+80% of ATK) (+500% of INT) damage. Can be used to destroy brittle stone walls. | |
| Consumable or usable item | Teaches you how to craft a High Bomb Stone. | |
| Consumable or usable item | Spreads flames when triggered, dealing 150 (+90% of ATK) (+700% of INT) damage and inflicting 150 points of Burn. Automatically detonates after a set duration. Can be used to burn away walls of thorns. | |
| Consumable or usable item | Teaches you how to craft a High Flame Mine. | |
| Consumable or usable item | Spreads flames when thrown, dealing 100 (+70% of ATK) (+600% of INT) damage inflicting 150 points of Burn. Can be used to burn away walls of thorns. | |
| Consumable or usable item | Teaches you how to craft a High Flame Stone. | |
| Consumable or usable item | Releases a burst of icy air when triggered, dealing 150 (+90% of ATK) (+700% of INT) damage and inflicting 150 points of Freeze. | |
| Consumable or usable item | Teaches you how to craft a High Frost Mine. | |
| Consumable or usable item | Releases a burst of icy air when thrown, dealing 100 (+70% of ATK) (+600% of INT) damage and inflicting 150 points of Freeze. | |
| Consumable or usable item | Teaches you how to craft a High Frost Stone. | |
| Consumable or usable item | Recovers 200 HP for the user over 10 seconds. | |
| Consumable or usable item | Teaches you how to craft a High Healing Potion. | |
| Consumable or usable item | Explodes when triggered, dealing 250 (+100% of ATK) (+600% of INT) damage. Automatically detonates after a set duration. | |
| Consumable or usable item | Teaches you how to craft a High Mine. | |
| Consumable or usable item | Shocks when triggered, dealing 100 (+70% of ATK) (+600% of INT) damage and inflicting 150 points of Paralysis. Automatically detonates after a set duration. | |
| Consumable or usable item | Teaches you how to craft a High Numbing Mine. | |
| Consumable or usable item | Releases a poisonous cloud when triggered, dealing 150 (+90% of ATK) (+700% of INT) damage and inflicting 150 points of Poison. Automatically detonates after a set duration. | |
| Consumable or usable item | Teaches you how to craft a High Poison Mine. | |
| Consumable or usable item | Creates a cloud when thrown, dealing 100 (+70% of ATK) (+600% of INT) damage and inflicting 150 points of Poison. | |
| Consumable or usable item | Teaches you how to craft a High Poison Stone. | |
| Consumable or usable item | Recovers 100 SP for the user. | |
| Consumable or usable item | Teaches you how to craft a High SP Potion. | |
| Consumable or usable item | A crystalline contraption that can record events before one’s eyes like a video camera, then play the images back as a hologram projected in the air. | |
| Item | A sword blessed by an ancient god. It is all at once a contract, an oath, and a curse—a divine directive to seize victory in the deity’s name. | |
| Blueprint or recipe | You can now create the Holy Covenant at the Smithy. | |
| Consumable or usable item | Removes the Paralysis status ailment and increases Paralysis resistance for 30 seconds. | |
| Consumable or usable item | Teaches you how to craft a Holy Water. | |
| Item | A blade housing a petal-wreathed core carved from the bark of a rare sacred tree, imbued with a warm, soporific spring aroma. This floral-scented blade grants peaceful slumber to its enemies. | |
| Blueprint or recipe | You can now create the Honor Blossom at the Smithy. | |
| Item | This versatile shirt stretches to fit any form and its protection against the claws and fangs of beasts make it useful for many adventurers. It’s name comes from its popularity among monster hunters. | |
| Blueprint or recipe | You can now create the Hunter’s Shirt at the Smithy. | |
| Item | Removes the Burn status ailment and increases Burn resistance for 30 seconds. | |
| Item | Teaches you how to craft an Ice Essence. | |
| Item | Gear from the eastern hinterlands of the surface world, and named after that region’s wind god. A design deftly factoring in human anatomy allows the wearer to move quickly, without muscle strain. | |
| Blueprint or recipe | You can now create the Idaten Greaves at the Smithy. | |
| Item | Weapon fragments that demi-humans later patched together into equipment for themselves. They have a surprisingly keen eye, and the materials are of good quality. | |
| Currency | Iori’s Col Pouch. It contains quite the stash… | |
| Item | Designed for fierce close-quarters combat, these gloves are sturdy enough to counter a blade in place of a shield. Favored by swordsmen who prefer a more rugged, old-fashioned look. | |
| Blueprint or recipe | You can now create the Iron Bangles at the Smithy. | |
| Item | A lump of iron riddled with impurities. Theorized to be akin to what we call “kidney stones”—solidified waste products of magical components that circulate through the bodies of monsters. | |
| Item | A razor-sharp axe of pure steel. “Pay no heed to your surroundings; take up your axe and swing with wild abandon.” So say the axe masters. But do heed this: your life is your own to risk in battle. | |
| Blueprint or recipe | You can now create the Iron Hatchet at the Smithy. | |
| Item | An iron ingot of the highest purity, imbued with magic. Serves as a core component in various equipment. Often found on elite enemies. | |
| Weapon or weapon-related item | An adaptable sickle able to handle a variety of combat situations. Only those with a natural talent for blade-craft can bring out its true potential. | |
| Blueprint or recipe | You can now create the Iron Scythe at the Smithy. | |
| Item | A hunting knife which, despite its rugged appearance, has ever been a favorite of veteran hunters. Extraneous parts have been stripped with ruthless logic, leaving only its core intact. | |
| Blueprint or recipe | You can now create the Iron Tooth at the Smithy. | |
| Item | Bone fragments of a small animal called a Jaka. They are often ground down into powder for use in arcane magic and curses. | |
| Item | Pants adorned with designs favored by overworlders. These breathable pants function as protective combat wear and can withstand long journeys. | |
| Blueprint or recipe | You can now create the Journey Pants at the Smithy. | |
| Item | Blue beans that give a boost to energy when eaten. | |
| Item | A weapon seemingly suited to all things: striking, throwing, slashing, smashing. Yet, it is most deadly in the hands of someone that realizes it is merely an extension of the true weapon—oneself. | |
| Blueprint or recipe | You can now create the Land Tomahawk at the Smithy. | |
| Equipment | A simple pair of gloves made using animal pelt. They provide no protection from the cold, but have decent grip, making them a great addition to any novice’s garb during sword practice. | |
| Blueprint or recipe | You can now create the Leather Gloves at the Smithy. | |
| Item | Armor made of simple plate mail over a sturdy leather base. Because of its affordability, it’s often used by burgeoning adventurers looking to break out of the novitiate by venturing into the wilds. | |
| Blueprint or recipe | You can now create the Leather Shirt at the Smithy. | |
| Item | Gear that doesn’t sacrifice comfort for functionality, as intricate cross-stitching in places provides added protection. Suitable for hiking and navigating rough terrain. | |
| Blueprint or recipe | You can now create the Leathercloth Anklets at the Smithy. | |
| Item | A lumenite ingot of the highest purity, imbued with magic. Serves as a core component in various equipment. Often found on elite enemies. | |
| Item | A wooden dagger, its core carved from the trunk of a sacred tree. Valued by the elves, who tended to eschew metal weapons. The tree’s blessing, a hypnotic flower, is embedded in the blade. | |
| Blueprint or recipe | You can now create the Light of the Forest at the Smithy. | |
| Consumable or usable item | A material only obtainable from rare monsters that forgo a reliance on blood and absorb high levels of magical power instead. A popular cooking ingredient among dwarven royalty. | |
| Item | The extremely rare Little Nepenthes Ovule, harvestable only when in bloom. Said to be a medicinal ingredient of the highest grade, and effective against all diseases. | |
| Equipment | Thin leather gauntlets that cover the elbow. An obvious must-have when exploring deep forests. For adventurers, a sting from a small insect or a scratch from a leaf can be life-threatening. | |
| Blueprint or recipe | You can now create the Long Gloves at the Smithy. | |
| Item | Despite the unusual nature of this sword, it is not imbued with magic or an enchantment of any kind. It is the product of a lost world, borne from parts unknown. | |
| Blueprint or recipe | You can now create the Lost Oblivion at the Smithy. | |
| Item | A spell to manipulate the flow of time, long deemed impossible to use, was suddenly mastered by a sorcerer wielding this sword. He claimed it came to him from beyond the temporal plane. | |
| Blueprint or recipe | You can now create the Lost Time at the Smithy. | |
| Item | Illuminates the area around the user for 3 minutes, increases Blind resistance, and reduces Blind buildup. Useful for exploring even the darkest of caves. | |
| Item | Teaches you how to craft a Luminous Talisman. | |
| Item | A lustrous shell that refracts light in iridescent hues. Its beauty makes it a hot-ticket item for jewelry crafting, with the nobility prizing them as decorative pieces. Acquired from plants. | |
| Consumable or usable item | A crystal of magic essence formed within the bodies of monsters. Acting much like a battery for magic energy, it is essential for crafting enchanted equipment. | |
| Consumable or usable item | What seems to be the core of a monster’s soul. While typically dissipating upon death, cores may fall to the ground intact. Said to determine the enchantment imbued upon a piece of equipment. | |
| Item | A very pretty orange flower that only blooms under special circumstances. Many aren’t aware it blooms at all, and those lucky enough to see it are said to be blessed with a lifetime of good fortune. | |
| Item | An extraordinarily fragrant mushroom that’s difficult to obtain given the strict conditions it requires to grow. Its aroma is said to evoke a feeling of nostalgia. | |
| Item | A battle axe reserved for the greatest hunters of the jungle. They pledge to never let their prey escape—no matter how much time or blood it takes. This axe embodies their stalwart oath. | |
| Blueprint or recipe | You can now create the Makana at the Smithy. | |
| Item | Weapon fragments that demi-humans later patched together into equipment for themselves. They seem fixated on color, as fragments are neatly grouped into a variety of shades. | |
| Item | Dangerous pollen from a poisonous flower that numbs at the slightest touch. Only skilled craftsmen—or reckless adventurers—dare to handle it. | |
| Item | The blacksmith, in his desire to draw out the heroic essence that dwelt within the metal, hammered at this masterpiece, even from his sickbed. To strike with this gauntlet is to enact justice. | |
| Blueprint or recipe | You can now create the Metal Bashers at the Smithy. | |
| Equipment | The masterwork of a dwarven royal blacksmith, crafted for a royal knight escort. Preserves the wearer’s strength during duty despite their weight, while maintaining mobility and defensive function. | |
| Blueprint or recipe | You can now create the Metal Knight Boots at the Smithy. | |
| Consumable or usable item | Increases attack power for all party members by 20% for 60 seconds. | |
| Consumable or usable item | Teaches you how to craft a Might Crystal. | |
| Consumable or usable item | Explodes when triggered, dealing 200 (+100% of ATK) (+500% of INT) damage. Automatically detonates after a set duration. | |
| Consumable or usable item | Teaches you how to craft a Mine. | |
| Crafted tool | Damage enemies or reveal paths | |
| Item | The official gear of a secret intelligence agency founded by a certain district’s governing authority. Long dismissed as rumor, their existence was proven when this gear was found in an old ruin. | |
| Blueprint or recipe | You can now create the Mistseeker at the Smithy. | |
| Weapon or weapon-related item | A silver blade said to be quenched in the pure forest springs around the Sacred Tree. Enchanted with an elven frost spell, this sword cleaves so deeply it freezes the flesh as well as the heart. | |
| Blueprint or recipe | You can now create the Mithril Blade at the Smithy. | |
| Weapon or weapon-related item | A silver dagger handed down through myriad generations. Light, yet solid, its material reacts to the magical energy flowing through Aincrad, shining just as brightly now as it did in the overworld. | |
| Blueprint or recipe | You can now create the Mithril Dagger at the Smithy. | |
| Item | A magic silver rod with an odd enchantment that detects enemies and grows lighter with each successive strike. Blink and you might just miss the entire fight. | |
| Blueprint or recipe | You can now create the Mithril Rod at the Smithy. | |
| Item | This enchanted mithril blade, imbued with frost magic, emanates a cold light that radiates eternally. This radiance is a reflection of the icy, frozen gaze of the elf who gave their life to forge it. | |
| Blueprint or recipe | You can now create the Mithril Saber at the Smithy. | |
| Item | The all-consuming machine of battle churns ever on. No matter how long one endures, there is but one final terminus. “Mortal’s Bane”—does this name refer to the fate of the opponent, or the wielder? | |
| Blueprint or recipe | You can now create the Mortal’s Bane at the Smithy. | |
| Item | An ancestral sword of the overworld’s eastern kingdom. Once drawn, its blade requires blood—if not from the enemy, then from the wielder. Able to be thrown, impaling the enemy before they can react. | |
| Blueprint or recipe | You can now create the Mournflower at the Smithy. | |
| Consumable or usable item | Recovers 200 HP for all party members. | |
| Consumable or usable item | Teaches you how to craft a Mystic Crystal. | |
| Item | Gauntlets of the Moon Bunny Bandits, a group who terrorized Aincrad. They’re enchanted with a spell, supposedly of fallen elf origin, that improves physical abilities when receiving certain blessings. | |
| Blueprint or recipe | You can now create the Night Steel Gauntlets at the Smithy. | |
| Item | Covert attire favored by the legendary recon unit “Dark Night.” It features a smoke-generating device in the heel that, once activated, blinds enemies and allows the wearer to vanish into thin air. | |
| Blueprint or recipe | You can now create the Nightstalkers at the Smithy. | |
| Weapon or weapon-related item | The duty of the nobility is clear: to use their power to fight for the weak. Faced with the conundrum that those who fall to this blade are also weak, care must be taken to reduce suffering. | |
| Blueprint or recipe | You can now create the Noble Rapier at the Smithy. | |
| Item | Without a shield to weigh you down, you have increased evasion. | |
| Item | A two-handed axe named by a historian for its ancient purpose: carrying out sacrifices. For the tribe who used it, however, it was a sacred weapon gifted to them by the gods. | |
| Blueprint or recipe | You can now create the Noxious Malice at the Smithy. | |
| Consumable or usable item | Shocks when triggered, dealing 50 (+70% of ATK) (+500% of INT) damage and inflicting 100 points of Paralysis. Automatically detonates after a set duration. | |
| Consumable or usable item | Teaches you how to craft a Numbing Mine. | |
| Item | The forgotten gods of old—their compassion, rage, and sorrow endure within these hands. | |
| Blueprint or recipe | You can now create the Numen Protectors at the Smithy. | |
| Item | This obsidian blade thirsts eternally for the magical essence it drains from the bodies of slain foes. This rampant desire even draws it back to their fallen forms so it might succor itself once more. | |
| Blueprint or recipe | You can now create the Obsidian Claymore at the Smithy. | |
| Item | A sword forged from polished, high-quality obsidian. It is imbued with an arcane conjuration that attunes to the wielder, growing sharper and deadlier as their bloodlust grows. | |
| Blueprint or recipe | You can now create the Obsidian Saber at the Smithy. | |
| Item | A dagger making full use of dwarven magical technology. Glass-like volcanic rock serves as its core, turning heat into icy energy—an innovation that could only have come from the mind of a dwarf. | |
| Blueprint or recipe | You can now create the Obsidian Stiletto at the Smithy. | |
| Item | The warrior gazed at the weapon lovingly. “A demon’s legendary blade. That’s right—this weapon is not meant for any human. Even so, only by pushing beyond our limitations can we find our true worth.” | |
| Blueprint or recipe | You can now create the Ohg Mohg at the Smithy. | |
| Item | A legendary shield housing the soul of a vanquished demon. Thirsting ever for battle, the demon provokes fights even in death—drawing foes near to keep the wearer locked in the ecstasy of combat. | |
| Blueprint or recipe | You can now create the Ohg’s Hatred at the Smithy. | |
| Item | One of the legendary weapons of the Swordsman of Salvation. Its name means “unyielding will,” earned when the swordsman snatched victory from the jaws of defeat against a minion of the God of Death. | |
| Blueprint or recipe | You can now create the Okuvlig Ande at the Smithy. | |
| Item | A journal written by an adventurous merchant. He writes about what he’s seen, tasted… and about things that would typically be considered embarrassing if revealed to the public. | |
| Item | A legendary elven smith’s masterwork. The blade’s mechanisms all serve a purpose, and whichever section of blade makes contact with an enemy—forte, tip, back—grows stronger with each strike. | |
| Blueprint or recipe | You can now create the Onyx Edge at the Smithy. | |
| Consumable or usable item | An ochre core stone attuned with the Mark of the Sacred Tree. Close your eyes and feel its fluttering warmth, as though a live flame is contained within. | |
| Item | A medicinal herb that yields an extract with potent healing properties. It is fragrantly aromatic and makes a great garnish for dishes. | |
| Equipment | “Cornerstone techniques are meant for the profound, yet it is these techniques that will do away with them. My battle garb will lend its power only to those who understand this axiom.” - Some leader. | |
| Blueprint or recipe | You can now create the Pharmacist’s Gloves at the Smithy. | |
| Item | This sword’s true merit emerges once pushed through a target. The blade’s smith demonstrated with a smile: “Pierce the enemy and its enchantment activates. Pain for foes, blessings for the wielder.” | |
| Blueprint or recipe | You can now create the Piercing Epee at the Smithy. | |
| Consumable or usable item | A peach core stone attuned with the Mark of the Sacred Tree. When you close your eyes, you can smell the sweet fragrance of flowers. | |
| Item | Small red berries that contain a rich supply of detoxifying enzymes. | |
| Item | Armor that burst into popularity among the superstitious after a fallen fighter miraculously survived a fatal blow. Few realize that, in truth, the warrior’s lover asked a faith healer to intervene. | |
| Blueprint or recipe | You can now create the Plate of Revival at the Smithy. | |
| Consumable or usable item | Releases a poisonous cloud when triggered, dealing 100 (+90% of ATK) (+600% of INT) damage and inflicting 100 points of Poison. Automatically detonates after a set duration. | |
| Consumable or usable item | Teaches you how to craft a Poison Mine. | |
| Consumable or usable item | Creates a cloud when thrown, dealing 50 (+70% of ATK) (+500% of INT) damage and inflicting 100 points of Poison. | |
| Consumable or usable item | Teaches you how to craft a Poison Stone. | |
| Item | A fragment of metal meticulously polished by demi-humans. It has been buffed with obsessive thoroughness. A seemingly perfect crafting component for weapons requiring accuracy. | |
| Item | These steel greaves forsake agility in favor of pure defense. In the words of one warrior: “At the end of any battle, courage and determination are all that matter.” | |
| Blueprint or recipe | You can now create the Power Greaves at the Smithy. | |
| Equipment | Combat gloves made using overworlder methods. These appear to be prototypes and may be unreliable. | |
| Pre-purchase bonus | Early-game weapon set | |
| Item | Combat attire worn by city watchmen of the overworld. This appears to be a prototype, with poorly finished stitching. | |
| Item | Pants adorned with designs favored by overworlders. These appear to be prototypes and lack much in the way of functionality. | |
| Weapon or weapon-related item | A small one-handed iron sword. This appears to be a prototype, with a poorly sharpened blade. | |
| Weapon or weapon-related item | A shield that distinguishes those who guard the Town of Beginnings—a city located on Aincrad’s first floor. This appears to be a prototype, making it a little unwieldy. | |
| Item | Purple petals that can be infused into a medicinal drink with restorative effects. | |
| Consumable or usable item | Restores 200 Support SP and 200 Combo SP. | |
| Consumable or usable item | Teaches you how to craft a Pure Bond Crystal. | |
| Consumable or usable item | Removes all status ailments from party members and increases resistance to status ailments for 90 seconds. | |
| Consumable or usable item | Teaches you how to craft a Pure Cleansing Crystal. | |
| Consumable or usable item | Beautiful fragments from the crystals seen floating about Aincrad. This fragment is more transparent and of a higher purity compared to others. | |
| Consumable or usable item | Increases attack power for all party members by 25% for 90 seconds. | |
| Consumable or usable item | Teaches you how to craft a Pure Might Crystal. | |
| Consumable or usable item | Recovers 400 HP for all party members. | |
| Consumable or usable item | Teaches you how to craft a Pure Mystic Crystal. | |
| Consumable or usable item | Restores 200 SP for all party members, and increases Sword Skill damage by 20% for 90 seconds. | |
| Consumable or usable item | Teaches you how to craft a Pure Spirit Crystal. | |
| Consumable or usable item | An amethyst core stone attuned with the Mark of the Sacred Tree. When you close your eyes, you can feel the brisk morning air. | |
| Item | A replica based on blueprints by La Ban, the master craftsman of the underground kingdom of Aul’da. | |
| Blueprint or recipe | You can now create the Quakemaker at the Smithy. | |
| Item | A blade said to have dropped from the heavens, embedded in a fallen meteor. Tempered by the high elves, this sword glows brighter with each successive cut and turns fallen foes to brilliant stardust. | |
| Blueprint or recipe | You can now create the Radiant Nebula at the Smithy. | |
| Item | On top of the steel’s weight and protectiveness, their accordion-style joints allow for higher accuracy and power. The sharpness of their blows earned these gauntlets the nickname “Fangs of Rage.” | |
| Blueprint or recipe | You can now create the Ragefang Gauntlets at the Smithy. | |
| Item | An extremely rare monster organ that is traded at a high price, and functions as medicine. They say it can only be obtained from monsters that have been free of illness for more than a hundred years. | |
| Item | Rare scale powder that can only be harvested from Remora Butterflies during their mating season. When brewed into tea, it is said to regulate bodily functions and organ health. | |
| Equipment | Developed for recon units carrying out missions in various environments. Their lightweight design minimizes fatigue while on long treks. | |
| Blueprint or recipe | You can now create the Ranger Boots at the Smithy. | |
| Item | Does your heart burn with the desire to strike down your enemies? Then burn, oh let it burn! Let those flames rise into an inferno, becoming a scorching blade able to incinerate your foes. | |
| Blueprint or recipe | You can now create the Rapid Heat at the Smithy. | |
| Item | A scrap of cloth gathered by demi-humans. These shreds have been torn from the garments of unfortunate adventurers, and they occasionally yield rare fibers or enchanted threads. | |
| Unlock | Enable crafting | |
| Consumable or usable item | A crystalline contraption that allows one to record their voice and play it back at any time. Its simple interface also allows for the capture of full-fledged musical compositions and orchestration. | |
| Item | A magic stone of the highest purity, obtained from a monster and named for its dull red glow. The energy within demands the skill of a master craftsman to integrate it into equipment. | |
| Consumable or usable item | A ruby core stone attuned with the Mark of the Sacred Tree. When you listen closely, you can hear a heartbeat pulsing with vitality. | |
| Item | A sword beloved by the fallen king of Aincrad. It served as proof of his royal status as both conqueror and transcendent being. Now the blade waits to be taken up once more by a new ruler. | |
| Blueprint or recipe | You can now create the Regal Saber at the Smithy. | |
| Item | A relief fragment engraved with the writings of an ancient elven civilization. It is said to be worth more than a mountain of gold to researchers. | |
| Item | A beautiful butterfly that emits iridescent hues. The scales of its wings provide powerful combustive effects. | |
| Consumable | Boss and survival preparation | |
| Weapon or weapon-related item | If defense is the goal, nothing gets the job done better. Like any trusty shield, it allows for a brief moment of respite to clear the mind after deflecting an attack—before striking back in turn. | |
| Blueprint or recipe | You can now create the Round Shield at the Smithy. | |
| Weapon or weapon-related item | Strategy? Technique? Never heard of ’em. Hammers are all about one thing—smashing things to bits with all your might! | |
| Blueprint or recipe | You can now create the Rustic Hammer at the Smithy. | |
| Item | An organ that stores the pheromones used by beasts to attract a mate. It fetches high prices due to only being found during mating season. Exudes a scent as potent as it is alluring. | |
| Consumable or usable item | Restores 300 Support SP and 300 Combo SP. | |
| Consumable or usable item | Teaches you how to craft a Sacred Bond Crystal. | |
| Item | The skeletal remains of a monster. Upon death, a beast’s corrupt essence may drain away, leaving behind bones suffused with magic power. | |
| Consumable or usable item | Removes all status ailments from party members and increases resistance to status ailments for 120 seconds. | |
| Consumable or usable item | Teaches you how to craft a Sacred Cleansing Crystal. | |
| Consumable or usable item | Crystalline stone of the highest purity. Specimens with a dull golden glow are referred to as “Saint Quartz.” | |
| Consumable or usable item | Increases attack power for all party members by 30% for 120 seconds. | |
| Consumable or usable item | Teaches you how to craft a Sacred Might Crystal. | |
| Consumable or usable item | Recovers 600 HP for all party members. | |
| Consumable or usable item | Teaches you how to craft a Sacred Mystic Crystal. | |
| Consumable or usable item | Restores 300 SP for all party members, and increases Sword Skill damage by 30% for 120 seconds. | |
| Consumable or usable item | Teaches you how to craft a Sacred Spirit Crystal. | |
| Item | A brooch that mysteriously appeared in your inventory of its own volition. While its connection to the Sacred Tree suggests deep ties to Aincrad, its usage, origin, and purpose remain enigmatic. | |
| Item | Gloves rumored to have been created by a sage who lived in the forest. While he enchanted them with energy, his intention was not to dispose of his enemies, but to better communicate with them. | |
| Blueprint or recipe | You can now create the Sage’s Armguards at the Smithy. | |
| Equipment | A suit of armor worn by the saint that led a blessed army during the ancient holy wars. Those who don it gain a boost to vitality—the more grievous their wounds, the greater the urge to fight on. | |
| Blueprint or recipe | You can now create the Saint’s Armor at the Smithy. | |
| Item | A shield imbued with the votive prayers of a hundred priests. They asked the divine for a peaceful resolution to avoid the loss of life, and for blinding holy light to repel would-be attackers. | |
| Blueprint or recipe | You can now create the Saint’s Mirror at the Smithy. | |
| Weapon or weapon-related item | A crude shield cobbled together from stolen knick-knacks by a demi-human. | |
| Blueprint or recipe | You can now create the Scrap Shield at the Smithy. | |
| Item | Such was the twisted joy of this sickle’s owner that his soul possesses it still. Every cut it makes leaves a scar upon one’s soul, its ghostly laughter drowning out all sane thought. | |
| Blueprint or recipe | You can now create the Scrape Sickle at the Smithy. | |
| Item | Nestled within its vitreous blade rests a goddess statue blessed with a hundred days of votive prayer. Each prayer contained the same plea: that the wielder of the blade may return home safely. | |
| Blueprint or recipe | You can now create the Selenite Epee at the Smithy. | |
| Item | A selenite ingot of the highest purity, imbued with magic. Serves as a core component in various equipment. Often found on elite enemies. | |
| Item | The official attire of an assassin’s guild associated with noble outlaws. Woven with threads imbued with the blessings of Light Spirits, allowing the wearer to leap ahead instantly and effortlessly. | |
| Blueprint or recipe | You can now create the Shadowless Pants at the Smithy. | |
| Item | A beast fang that is as sharp and sturdy as it is delicate. Sometimes called a “keen tooth,” it is prized as both a crafting material for various equipment and as a tool used in needlework. | |
| Weapon or weapon-related item | A small one-handed iron sword. As can be seen from its thick blade, it was not designed to slice and cut but rather to hack and cleave. A constant of novices looking to build up their strength. | |
| Blueprint or recipe | You can now create the Shortsword at the Smithy. | |
| Weapon or weapon-related item | This blade emanates an all-consuming shadow. Whomsoever wields it shall take up the tattered mantle of the king of darkness. | |
| Blueprint or recipe | You can now create the Sightless Blade at the Smithy. | |
| Item | One of the legendary weapons of the Swordsman of Salvation, its name means “key to victory.” The Swordsman once discovered a devil among his retinue, and struck them down to save his allies. | |
| Blueprint or recipe | You can now create the Sigrun at the Smithy. | |
| Item | Gauntlets imbued with various spirits—a feat conducted by a distinguished shaman. If one earns the love of those that reside within, they will be joined by new companions, eager to lend their strength. | |
| Blueprint or recipe | You can now create the Silver Alloy Gauntlets at the Smithy. | |
| Item | A silver ingot of the highest purity, imbued with magic. Serves as a core component in various equipment. Often found on elite enemies. | |
| Item | An engineer stared intently at a single point on the ceiling and spoke: “This sword shall not be an instrument of death, but of life. Perhaps it will become the singular symbol of all weaponry.” | |
| Blueprint or recipe | You can now create the Singularity at the Smithy. | |
| Equipment | Thick leather gloves made with overworlder methods. Originally intended for wear when driving some kind of vehicle, they’re valued by adventurers for their reliability in exploration and combat. | |
| Blueprint or recipe | You can now create the Sleek Gloves at the Smithy. | |
| Item | A simple knife, notable only for how ordinary it is. Once you get the hang of it, its versatility and ease-of-use make it hard to replace. A masterwork well-loved by many seasoned adventurers. | |
| Blueprint or recipe | You can now create the Sleek Knife at the Smithy. | |
| Item | This drug is known as a miracle remedy for insomnia. It is so powerful that patients are said to suffer from hypersomnia after taking it. | |
| Item | A rare beast hide of exceptional quality, both supple and highly durable. Curiously free of any beastly odors, making it ideal for crafting various goods. | |
| Item | A lethal sword characterized by an undulating, slithering blade. All who feel its bite claim to see the ethereal specter of a snake—perhaps a vision conjured by the venom running through their veins. | |
| Blueprint or recipe | You can now create the Snake Phantasm at the Smithy. | |
| Equipment | Thin, lightweight half-coat armor woven from the crest feathers of the Sticky Thunderbird—a raptor that glides over mountainous regions. The fabric is as durable as chainmail wrought from steel wire. | |
| Blueprint or recipe | You can now create the Soaring Coat at the Smithy. | |
| Item | Steel armor providing a bulwark of defense at the cost of increased weight. Beloved for its protection against melee attacks—even those of beasts—it gives the wearer the staunch courage of a soldier. | |
| Blueprint or recipe | You can now create the Soldier’s Mail at the Smithy. | |
| Equipment | It appears to be mere cloth with no trace of steel. This is due to an enchantment bestowed by elves who abhor metal. Grants extraordinary protection to those whose souls resonate with elven wisdom. | |
| Blueprint or recipe | You can now create the Soulforce Robe at the Smithy. | |
| Consumable or usable item | Recovers 50 SP for the user. | |
| Consumable or usable item | Teaches you how to craft an SP Potion. | |
| Item | Emits a harsh light that inflicts Blind on surrounding enemies. | |
| Item | Teaches you how to craft a Spark Talisman. | |
| Consumable or usable item | Removes the Sleep status ailment and increases Sleep resistance for 30 seconds. | |
| Consumable or usable item | Teaches you how to craft a Spicy Herbs. | |
| Consumable or usable item | Recovers 100 SP for all party members, and increases Sword Skill damage by 10% for 60 seconds. | |
| Consumable or usable item | Teaches you how to craft a Spirit Crystal. | |
| Consumable or usable item | This medicinal herb grows only for a short period in a specific season. Named after its refreshing fragrance—like young grass in the spring breeze. | |
| Item | Onyx clay that becomes extremely solid when baked. Once out of the kiln, its strength rivals that of crude iron. | |
| Weapon or weapon-related item | A two-handed axe made of steel and carbon, popular for its ease of use. While considered a beginner’s weapon, it remains the stalwart companion of even seasoned adventurers. | |
| Blueprint or recipe | You can now create the Steel Axe at the Smithy. | |
| Item | Despite its sharp appearance, this blade sports a blunt edge. The rust-proof, keen-edged look is merely meant to deceive its foes—for this sword exists solely to smash and destroy. | |
| Blueprint or recipe | You can now create the Steel Estoc at the Smithy. | |
| Weapon or weapon-related item | This hammer’s perfectly calibrated striking surface and weight is designed to knock any foe senseless upon impact. An exemplary weapon that’s as simple as it is devastating. | |
| Blueprint or recipe | You can now create the Steel Hammer at the Smithy. | |
| Item | More than just a weapon, this multi-bladed tool serves warriors and hunters alike—in combat, skinning, wood chopping, and crafting. Forged by a blacksmith who knows survival is victory enough. | |
| Blueprint or recipe | You can now create the Steel Hatchet at the Smithy. | |
| Item | A steel dagger created by melding iron with carbon. It is light, strong, and easy for a beginner to handle. It is widely used, not only in combat, but for everyday tasks as well. | |
| Blueprint or recipe | You can now create the Steel Knife at the Smithy. | |
| Weapon or weapon-related item | A slender steel sword, forged from iron and carbon. Though flexibility is said to be paramount for rapiers, its blade is deliberately rigid to allow for fierce, piercing attacks. | |
| Blueprint or recipe | You can now create the Steel Rapier at the Smithy. | |
| Weapon or weapon-related item | A keen-edged and durable steel sword, forged from iron and carbon. Favored among battlefield veterans, one cannot be deemed a full-fledged warrior until they can deftly handle one. | |
| Blueprint or recipe | You can now create the Steel Sword at the Smithy. | |
| Item | The signature weapon of the esteemed Whirlwind Knights of the Alliance of the Nine Kingdoms. This blade symbolizes their creed: to charge one’s enemies like a gale and cut them down like a cyclone. | |
| Blueprint or recipe | You can now create the Stout Brand at the Smithy. | |
| Weapon or weapon-related item | A weapon engineered to decisively strike an enemy’s weak point. When this mace blocks an attack, the resulting opening promises the swiftest path to victory. | |
| Blueprint or recipe | You can now create the Striking Mace at the Smithy. | |
| Item | Choice weapon of the legendary Warrior Monk Army from centuries past. It imparts a lesson more profound that words—delivered through sheer, uncompromising force. | |
| Blueprint or recipe | You can now create the Sturdy Buster at the Smithy. | |
| Item | Used by a master swordsman for a range of purposes—from the killing of pompous courtiers to the slitting of aristocratic throats. | |
| Blueprint or recipe | You can now create the Swift End at the Smithy. | |
| Item | A quality oil valued for its range of uses, including cooking and crafting. Highly resistant to water and flame once dried, it’s useful to those looking to craft equipment. Acquired from beasts. | |
| Item | This armor provides the perfect blend of lightweight performance and protection. Despite its simple appearance, only a skilled craftsman can layer the tanned skins and weave them together just right. | |
| Blueprint or recipe | You can now create the Tanned Leather Mail at the Smithy. | |
| Item | A seed with somnolent properties. Bitter enough to jolt you awake, but drowsiness will set in soon after. The effect is potent, so don’t use as a sleep aid the night before a busy day. | |
| Weapon or weapon-related item | Holding this weapon fills you with the fiery zeal of a charging bull. Never yield, never surrender. Push ever onward, swinging your weapon with abandon, smashing all obstacles into a fine dust. | |
| Blueprint or recipe | You can now create the Taurus Axe at the Smithy. | |
| Weapon or weapon-related item | A blade once wielded by a merciless minotaur. There is no room for sentimentality in battle. If any vestiges of pity yet remain in you, expunge them. | |
| Blueprint or recipe | You can now create the Taurus Blade at the Smithy. | |
| Consumable or usable item | An item that records magic-infused Location Memories, allowing instant travel to these points along Aincrad’s magic pathways. It cannot be used in areas where access to the pathway is disrupted, such as secret rooms in dungeons. | |
| Item | Exceptionally pure steel formed naturally, and not by human hands. This versatile metal is essential in the crafting of all manner of weapons and armor. Extremely rare. | |
| Item | Wielded normally, it appears as any ordinary blade. “That’s when the built-in mechanism unleashes itself! I wonder if they’ll even realize it’s there,” said the blacksmith, stirring a cocktail. | |
| Blueprint or recipe | You can now create the Terrorizer at the Smithy. | |
| Item | Named for its desire to take the measure of opponents in battle. It requires little imagination to guess what becomes of those it deems unworthy. | |
| Blueprint or recipe | You can now create the The Arbitrator at the Smithy. | |
| Item | A dagger used in the shadowy corners of a faraway land. The wounds it inflicts spread a blinding drug throughout the recipient’s body. Once used by the Shavers, assassins that were feared by all. | |
| Blueprint or recipe | You can now create the The Faceless at the Smithy. | |
| Item | A potent mucus obtainable only from certain plant-type monsters. Prized across varying trades for its adhesive properties, from leatherworkers to blacksmiths—even stonemasons. | |
| Item | An assortment of broken trinkets collected by demi-humans. There are also some children’s toys mixed in. | |
| Item | Capes supposedly commissioned by a famed noble thief from a master craftsman. Only thirteen are said to exist, passing from collector to collector. Strangely, all of them seem to meet mysterious ends. | |
| Blueprint or recipe | You can now create the Thirteen Ordeals at the Smithy. | |
| Consumable or usable item | When hit, throws a stone that draws the attention of the opposing target. | |
| Consumable or usable item | Teaches you how to craft a Throwing Stone. | |
| Item | The heart’s blood circulates ’round, as does the fate of all things. This concept of universal connection, dubbed the “Eternal Wheel” by an astrologist, inspired a smith to craft this fate-piercing sword. | |
| Blueprint or recipe | You can now create the Thrustheart at the Smithy. | |
| Weapon or weapon-related item | Crude, unrefined, and rough. Is it not wonderful? Do you not feel within it the same beating pulse that echoes in your ears? Feed it well, for the more enemies you vanquish, the more its hunger shall grow. | |
| Blueprint or recipe | You can now create the Titan Sledgehammer at the Smithy. | |
| Item | Teaches you how to craft a. | |
| Item | Its claws seek only to destroy, and its fangs bite mercilessly into flesh. Frightened? Worry not—stick this into the enemy, and let your fear wash away like so much blood. | |
| Blueprint or recipe | You can now create the Transgressor at the Smithy. | |
| Item | A key to the treasury of a certain noble. Its design is so elaborate that one can sense it guards something of great value. | |
| Item | This sword was forged within a raging inferno. The dwarven smith who created it proudly declared the blade would incinerate all it sundered—before he, too, was engulfed in the flames. | |
| Blueprint or recipe | You can now create the Valiance at the Smithy. | |
| Item | The elegant arc this blade traces through the air evokes the warrior maidens of ancient myth. The sword sings and dances brilliantly in battle, eventually enveloping the wielder in a radiant veil. | |
| Blueprint or recipe | You can now create the Valkyrie’s Sabre at the Smithy. | |
| Item | Years of elven magical technology development led to this prototype. When it detects danger, it increases the wielder’s power. Its creator vanished before completion, so the effect is temporary. | |
| Blueprint or recipe | You can now create the Vanguard at the Smithy. | |
| Weapon or weapon-related item | A shield that distinguishes those who guard the Town of Beginnings—a city located on Aincrad’s 1st Floor. Surprisingly lightweight and easy to handle despite its bulky appearance. | |
| Blueprint or recipe | You can now create the Veil Shield at the Smithy. | |
| Item | Though withered and decayed, the fallen branch of a sacred tree still clung to life. Taking pity, a sorcerer transformed it into a sword. The branch joyously aided warriors with a newfound purpose. | |
| Blueprint or recipe | You can now create the Vivificator at the Smithy. | |
| Equipment | Combat kit and EX-Mod source | |
| Consumable or usable item | A silver core stone attuned with the Mark of the Sacred Tree. When you close your eyes, you can see the twinkling of the stars. | |
| Item | A one-handed axe that exudes the spirit of the wilderness. In the heart of nature, many have used this rugged blade to cleave their prey and survive another day. | |
| Blueprint or recipe | You can now create the Wild Edge at the Smithy. | |
| Item | The thrust of this fleuret evokes a refreshing breeze. Though simple in form, this blade’s noble bearing makes it a hit with errant swordsmen seeking beauty on the battlefield. | |
| Blueprint or recipe | You can now create the Wind Fleuret at the Smithy. | |
| Weapon or weapon-related item | A wooden shield designed for novices. It is light and easy to use, but its performance shouldn’t be underestimated. Even veteran warriors often return to these shields for their reliability. | |
| Blueprint or recipe | You can now create the Wood Shield at the Smithy. | |
| Consumable or usable item | Explodes when thrown, dealing 250 (+80% of ATK) (+600% of INT) damage. Can be used to destroy brittle stone walls. | |
| Consumable or usable item | Teaches you how to craft an X Bomb Stone. | |
| Consumable or usable item | Spreads flames when triggered, dealing 200 (+90% of ATK) (+800% of INT) damage and inflicting 200 points of Burn. Automatically detonates after a set duration. Can be used to burn away walls of thorns. | |
| Consumable or usable item | Teaches you how to craft an X Flame Mine. | |
| Consumable or usable item | Spreads flames when thrown, dealing 150 (+70% of ATK) (+700% of INT) damage inflicting 200 points of Burn. Can be used to burn away walls of thorns. | |
| Consumable or usable item | Teaches you how to craft an X Flame Stone. | |
| Consumable or usable item | Releases a burst of icy air when triggered, dealing 200 (+90% of ATK) (+800% of INT) damage and inflicting 200 points of Freeze. | |
| Consumable or usable item | Teaches you how to craft an X Frost Mine. | |
| Consumable or usable item | Releases a burst of icy air when thrown, dealing 150 (+70% of ATK) (+700% of INT) damage and inflicting 200 points of Freeze. | |
| Consumable or usable item | Teaches you how to craft an X Frost Stone. | |
| Consumable or usable item | Recovers 300 HP for the user over 10 seconds. | |
| Consumable or usable item | Teaches you how to craft an X Healing Potion. | |
| Consumable or usable item | Explodes when triggered, dealing 300 (+100% of ATK) (+700% of INT) damage. Automatically detonates after a set duration. | |
| Consumable or usable item | Teaches you how to craft an X Mine. | |
| Consumable or usable item | Shocks when triggered, dealing 150 (+70% of ATK) (+700% of INT) damage and inflicting 200 points of Paralysis. Automatically detonates after a set duration. | |
| Consumable or usable item | Teaches you how to craft an X Numbing Mine. | |
| Consumable or usable item | Releases a poisonous cloud when triggered, dealing 200 (+90% of ATK) (+800% of INT) damage and inflicting 200 points of Poison. Automatically detonates after a set duration. | |
| Consumable or usable item | Teaches you how to craft a X Poison Mine. | |
| Consumable or usable item | Creates a cloud when thrown, dealing 150 (+70% of ATK) (+700% of INT) damage and inflicting 200 points of Poison. | |
| Consumable or usable item | Teaches you how to craft an X Poison Stone. | |
| Consumable or usable item | Recovers 200 SP. | |
| Consumable or usable item | Teaches you how to craft an X SP Potion. | |
| Consumable or usable item | An amber core stone attuned with the Mark of the Sacred Tree. When you close your eyes, you feel as if you’re basking in the light of the moon. |