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Blood Wolf Leader

Blood Wolf Leader boss model
Enemy model

Blood Wolf Leader: boss in Echoes of Aincrad — Enemy Type: Beast.

FieldValue
Enemy TypeBeast
HP10,000
Attack30
Defense30
XP250
Weapon EXP250
Col2,000
Stability1,000
Base Level1
Enemy RoleBoss

Known area: Floor 1

Open full interactive map

Bestiary unlock: Hit this enemy once.

Among the Blood Wolf species are those unable to bear the discomfort of the diseases that infect them—and instead opt to absorb a Fire Spirit. The spirit burns the body from the inside, eliminating the myriad diseases at their source. While this causes extreme pain to the host, it may be a price worth paying. Meanwhile, the spirits are able to absorb the strong magical power that resides in the Blood Wolves. This makes them reluctant to leave, leading to a mutually beneficial symbiotic relationship that results in the wolves becoming stronger, and often leaders of their pack. However, when the life of the host wolf ends, the spirit floats to the surface, takes control of the lifeless body, and wanders in search of its next host.

StatusResistance
Paralysis50%
Poison50%
Frost50%
Burn25%
Sleep50%
Vertigo50%
Darkness50%
Fatigue50%
Instant Death50%
Explosion50%
DifficultyDropAmountPool ChanceRollsPool
StoryDeath’s Salvation16.67%2Weapon_S
StoryHarbinger16.67%2Weapon_S
StoryChivalric Rapier16.67%2Weapon_S
StoryBanishing Point16.67%2Weapon_S
StorySingularity16.67%2Weapon_S
StoryLight of the Forest16.67%2Weapon_S
StoryGhosthunger16.67%2Weapon_S
StoryFortune Mallet16.67%2Weapon_S
StoryMortal’s Bane16.67%2Weapon_S
StorySightless Blade16.67%2Weapon_S
StoryLost Oblivion16.67%2Weapon_S
StoryThe Arbitrator16.67%2Weapon_S
StoryTitan Sledgehammer16.67%2Weapon_S
StoryTransgressor16.67%2Weapon_S
StoryOhg Mohg16.67%2Weapon_S

Each linked quest or broad free-roaming area is listed once. A dash means the game does not attach a reliable level or group size to that relationship; the wiki does not invent one.

AreaEncounterEnemy LevelGroup Size
First FloorFree-roaming encounter
First FloorFounding of the Order

Values are evaluated from the shipped enemy CurveTable at each listed level.

LevelHPAttackDefenseXPWeapon EXPColStability
110,00030302502502,0001,000
2521,20067.6302,0503702,0001,000
5032,866.667106.767303,9254952,0001,000
10056,200185.1307,6757452,0001,000
15079,533.333263.4333011,4259952,0001,000
200102,866.667341.7673015,1751,2452,0001,000
250126,200420.13018,9251,4952,0001,000
300149,533.333498.4333022,6751,7452,0001,000
Attack CategoryRangeSelection ArcAttack Variants
Close90045°4
Medium150060°6
Throwing300060°2
Round700180°2
RunningAway Near50060°1
LeapAttack Near90060°3
LeapAttack Middle300060°4