Defender Golem
Defender Golem: boss in Echoes of Aincrad — Enemy Type: Demon.
Key Details
Section titled “Key Details”| Field | Value |
|---|---|
| Enemy Type | Demon |
| Enemy Role | Boss |
Location
Section titled “Location”Known area: Floor 1
Bestiary Entry
Section titled “Bestiary Entry”Bestiary unlock: Hit this enemy once.
An experimental construct combining the strengths of other golem types, and intended to be the “ultimate” golem. However, due to fatal flaws in its inner circuitry, even its high elven creators couldn’t maintain control over it. As a result, it was abandoned deep within an ancient ruin. Over time it learned to replicate itself by adapting its self-repair functionality, multiplying into new chimeric forms. Following their instinct to protect, these new golems dispersed to other ruins across the land.
Status Resistances
Section titled “Status Resistances”| Status | Resistance |
|---|---|
| Paralysis | 50% |
| Poison | 50% |
| Frost | 50% |
| Burn | 50% |
| Sleep | 50% |
| Vertigo | 50% |
| Darkness | 50% |
Drop Table
Section titled “Drop Table”| Difficulty | Drop | Amount | Pool Chance | Rolls | Pool |
|---|---|---|---|---|---|
| Story | Death’s Salvation | 1 | 6.67% | 2 | Weapon_S |
| Story | Harbinger | 1 | 6.67% | 2 | Weapon_S |
| Story | Chivalric Rapier | 1 | 6.67% | 2 | Weapon_S |
| Story | Banishing Point | 1 | 6.67% | 2 | Weapon_S |
| Story | Singularity | 1 | 6.67% | 2 | Weapon_S |
| Story | Light of the Forest | 1 | 6.67% | 2 | Weapon_S |
| Story | Ghosthunger | 1 | 6.67% | 2 | Weapon_S |
| Story | Fortune Mallet | 1 | 6.67% | 2 | Weapon_S |
| Story | Mortal’s Bane | 1 | 6.67% | 2 | Weapon_S |
| Story | Sightless Blade | 1 | 6.67% | 2 | Weapon_S |
| Story | Lost Oblivion | 1 | 6.67% | 2 | Weapon_S |
| Story | The Arbitrator | 1 | 6.67% | 2 | Weapon_S |
| Story | Titan Sledgehammer | 1 | 6.67% | 2 | Weapon_S |
| Story | Transgressor | 1 | 6.67% | 2 | Weapon_S |
| Story | Ohg Mohg | 1 | 6.67% | 2 | Weapon_S |
Known Encounters
Section titled “Known Encounters”Each linked quest or broad free-roaming area is listed once. A dash means the game does not attach a reliable level or group size to that relationship; the wiki does not invent one.
| Area | Encounter | Enemy Level | Group Size |
|---|---|---|---|
| First Floor | Cati’s Sanctuary | — | — |
Stat Scaling
Section titled “Stat Scaling”Values are evaluated from the shipped enemy CurveTable at each listed level.
| Level | HP | Attack | Defense | XP | Weapon EXP | Col | Stability |
|---|---|---|---|---|---|---|---|
| 25 | 16,960 | 67.6 | 30 | 2,050 | 370 | 1,000 | 3,600 |
| 50 | 26,293.333 | 106.767 | 30 | 3,925 | 495 | 1,000 | 3,600 |
| 100 | 44,960 | 185.1 | 30 | 7,675 | 745 | 1,000 | 3,600 |
| 150 | 63,626.667 | 263.433 | 30 | 11,425 | 995 | 1,000 | 3,600 |
| 200 | 82,293.333 | 341.767 | 30 | 15,175 | 1,245 | 1,000 | 3,600 |
| 250 | 100,960 | 420.1 | 30 | 18,925 | 1,495 | 1,000 | 3,600 |
| 300 | 119,626.667 | 498.433 | 30 | 22,675 | 1,745 | 1,000 | 3,600 |
Combat Profile
Section titled “Combat Profile”| Attack Category | Range | Selection Arc | Attack Variants |
|---|---|---|---|
| Close | 800 | 75° | 7 |
| Range | 3000 | 180° | 5 |
| Round | 800 | 180° | 1 |
| Medium | 2000 | 60° | 2 |
| LeftSide | 60 | 60° | 1 |
| RightSide | 60 | 60° | 1 |