Raging Boar
Raging Boar: boss in Echoes of Aincrad — Enemy Type: Beast.
Key Details
Section titled “Key Details”| Field | Value |
|---|---|
| Enemy Type | Beast |
| Enemy Role | Boss |
Location
Section titled “Location”Location: Floor 1 → Marshes 1 — Area 5
Bestiary Entry
Section titled “Bestiary Entry”Bestiary unlock: Hit this enemy once.
A higher species of Mama Boar. Over the years, countless headbutts have thickened their scalps into a material akin to high-grade armor. Some tribes worship them as symbols of childbirth due to their extremely high fertility rates; idols and clumps of their fur are put on display in urban areas, such as the Town of Beginnings, as charms promoting safe childbirth.
Status Resistances
Section titled “Status Resistances”| Status | Resistance |
|---|---|
| Paralysis | 50% |
| Poison | 50% |
| Frost | 50% |
| Burn | 50% |
| Sleep | 50% |
| Vertigo | 50% |
| Darkness | 50% |
| Fatigue | 50% |
| Instant Death | 50% |
| Explosion | 50% |
Drop Table
Section titled “Drop Table”| Difficulty | Drop | Amount | Pool Chance | Rolls | Pool |
|---|---|---|---|---|---|
| Story | Death’s Salvation | 1 | 6.67% | 2 | Weapon_S |
| Story | Harbinger | 1 | 6.67% | 2 | Weapon_S |
| Story | Chivalric Rapier | 1 | 6.67% | 2 | Weapon_S |
| Story | Banishing Point | 1 | 6.67% | 2 | Weapon_S |
| Story | Singularity | 1 | 6.67% | 2 | Weapon_S |
| Story | Light of the Forest | 1 | 6.67% | 2 | Weapon_S |
| Story | Ghosthunger | 1 | 6.67% | 2 | Weapon_S |
| Story | Fortune Mallet | 1 | 6.67% | 2 | Weapon_S |
| Story | Mortal’s Bane | 1 | 6.67% | 2 | Weapon_S |
| Story | Sightless Blade | 1 | 6.67% | 2 | Weapon_S |
| Story | Lost Oblivion | 1 | 6.67% | 2 | Weapon_S |
| Story | The Arbitrator | 1 | 6.67% | 2 | Weapon_S |
| Story | Titan Sledgehammer | 1 | 6.67% | 2 | Weapon_S |
| Story | Transgressor | 1 | 6.67% | 2 | Weapon_S |
| Story | Ohg Mohg | 1 | 6.67% | 2 | Weapon_S |
Known Encounters
Section titled “Known Encounters”Each linked quest or broad free-roaming area is listed once. A dash means the game does not attach a reliable level or group size to that relationship; the wiki does not invent one.
| Area | Encounter | Enemy Level | Group Size |
|---|---|---|---|
| First Floor | Free-roaming encounter | — | — |
| First Floor | Worries | — | — |
| First Floor | Beaten to the Punch | — | — |
| First Floor | Onward to Tolbana | — | — |
Stat Scaling
Section titled “Stat Scaling”Values are evaluated from the shipped enemy CurveTable at each listed level.
| Level | HP | Attack | Defense | XP | Weapon EXP | Col | Stability |
|---|---|---|---|---|---|---|---|
| 25 | 16,960 | 71.6 | 30 | 2,050 | 370 | 2,000 | 3,000 |
| 50 | 26,293.333 | 114.933 | 30 | 3,925 | 495 | 2,000 | 3,000 |
| 100 | 44,960 | 201.6 | 30 | 7,675 | 745 | 2,000 | 3,000 |
| 150 | 63,626.667 | 288.267 | 30 | 11,425 | 995 | 2,000 | 3,000 |
| 200 | 82,293.333 | 374.933 | 30 | 15,175 | 1,245 | 2,000 | 3,000 |
| 250 | 100,960 | 461.6 | 30 | 18,925 | 1,495 | 2,000 | 3,000 |
| 300 | 119,626.667 | 548.267 | 30 | 22,675 | 1,745 | 2,000 | 3,000 |
Combat Profile
Section titled “Combat Profile”| Attack Category | Range | Selection Arc | Attack Variants |
|---|---|---|---|
| Close | 1000 | 60° | 3 |
| LeftSide | 60 | 60° | 1 |
| RightSide | 60 | 60° | 1 |
| Medium | 3000 | 60° | 2 |
| Round | 1000 | 180° | 1 |