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Patchnote v1.0.5

Version 1.0.5 was released on August 7, 2026.

  • Normal and Hard enemies have more HP and Attack.
  • Story, Normal, and Hard spawn more enemies.
  • Some multi-hit enemy attacks deal less damage through Sword Skill Super Armor.
  • Summons starts the player with more Healing Potions and a Bombstone.
  • Some quest bosses have more HP and Attack.
  • Argo’s Analyze grants less Support SP and a smaller additional-damage bonus.
  • Two-Handed Swords and Two-Handed Axes gain more SP from Normal and Heavy Attack hits.
  • Swords, Rapiers, Daggers, and Maces gain less SP from those hits.
  • Dress Sword’s Sword Barrier grants a smaller barrier and has a longer cooldown.
  • Mournflower’s Supreme Shooter has a smaller additional-damage multiplier and a shorter throwing-skill cooldown.
WeaponIncreasedReduced
SwordHorizontal Square animation speed-
DaggerSingle Shoot, Kaynine, Rapid Bite, Fad Edge, and Spiral Riser animation speedStrike Rain damage, Attack scaling, cooldown, and SP cost; Hornet Swarm damage and Attack scaling
Two-Handed AxeRoaring Jolt, Whirlwind, Chain Angler, and Rockfang animation speed; Gravity Attack scaling; lower low-level SP costs for the listed axe skills-
MaceRiot Smash, Double Cleave, Tri-Horn Medley, Spiritfall, and Clashbang animation speedAbsorbing Strike Attack scaling and cooldown
Two-Handed SwordFaster or shorter animations for Cascade, Piercing Blast, Backlash, Blade Torrent, Brave Leap, and Vertical Buster; Cyclone damage and Attack scaling; lower low-level SP costs for the listed skills-
  • Added toggles for Severing Kill slow motion and camera effects.
  • Fixed the Summons blackout after the boss-area barrier opens.
  • Fixed rare quest invincibility, boss-area access without Magical Seals, persistent Dagger hit effects, an Items Carried +1 inventory loss, and a Death’s Salvation progression lock.

Official Version 1.0.5 patch note