Patchnote v1.0.5
Version 1.0.5 was released on August 7, 2026.
Difficulty and quests
Section titled “Difficulty and quests”- Normal and Hard enemies have more HP and Attack.
- Story, Normal, and Hard spawn more enemies.
- Some multi-hit enemy attacks deal less damage through Sword Skill Super Armor.
- Summons starts the player with more Healing Potions and a Bombstone.
- Some quest bosses have more HP and Attack.
Weapons and partners
Section titled “Weapons and partners”- Argo’s Analyze grants less Support SP and a smaller additional-damage bonus.
- Two-Handed Swords and Two-Handed Axes gain more SP from Normal and Heavy Attack hits.
- Swords, Rapiers, Daggers, and Maces gain less SP from those hits.
- Dress Sword’s Sword Barrier grants a smaller barrier and has a longer cooldown.
- Mournflower’s Supreme Shooter has a smaller additional-damage multiplier and a shorter throwing-skill cooldown.
Sword Skills
Section titled “Sword Skills”| Weapon | Increased | Reduced |
|---|---|---|
| Sword | Horizontal Square animation speed | - |
| Dagger | Single Shoot, Kaynine, Rapid Bite, Fad Edge, and Spiral Riser animation speed | Strike Rain damage, Attack scaling, cooldown, and SP cost; Hornet Swarm damage and Attack scaling |
| Two-Handed Axe | Roaring Jolt, Whirlwind, Chain Angler, and Rockfang animation speed; Gravity Attack scaling; lower low-level SP costs for the listed axe skills | - |
| Mace | Riot Smash, Double Cleave, Tri-Horn Medley, Spiritfall, and Clashbang animation speed | Absorbing Strike Attack scaling and cooldown |
| Two-Handed Sword | Faster or shorter animations for Cascade, Piercing Blast, Backlash, Blade Torrent, Brave Leap, and Vertical Buster; Cyclone damage and Attack scaling; lower low-level SP costs for the listed skills | - |
Fixes and settings
Section titled “Fixes and settings”- Added toggles for Severing Kill slow motion and camera effects.
- Fixed the Summons blackout after the boss-area barrier opens.
- Fixed rare quest invincibility, boss-area access without Magical Seals, persistent Dagger hit effects, an Items Carried +1 inventory loss, and a Death’s Salvation progression lock.